Yuji Naka
Yuji Naka (中 裕司, Naka Yūji) (sometimes credited as YU2) is a Japanese video game programmer, designer and producer. He is the former head of the Sega studio Sonic Team, where he was the lead programmer of the original Sonic the Hedgehog series on the Sega Mega Drive. Naka also led development on games including Nights into Dreams (1996), Burning Rangers (1998), Sonic Adventure (1998) and three games in the Phantasy Star franchise (1987-2000). In 2006, he left Sega to found Prope, an independent game company. Naka also worked under Square Enix to direct Balan Wonderworld (2021).[1]
Yuji Naka | |
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![]() Naka in 2015 | |
Born | Hirakata, Osaka, Japan | September 17, 1965
Other names | YU2 |
Occupation | Game designer, producer, programmer |
Years active | 1984–present |
Employer |
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Notable work |
Early life
Naka learned how to program by replicating and debugging video game code printed in magazines. The experience prompted him to study assemblers and practice writing code during his school classes.[2] After graduating high school, Naka decided to skip university and stay in his home town.[3]
Career
Early Sega projects (1984–1990)
Around 1983, Naka saw that Sega was looking for programming assistants and decided to apply.[4] Following a brief interview,[4] he began working for Sega in April 1984.[5] His first task was designing maps and checking floppy disks for a game titled Road Runner for the SF-7000. Naka cannot remember if the game was ever released.[5] His first major project was a game called Girl's Garden, which he and Hiroshi Kawaguchi created together as part of their training process.[4] Their boss was impressed and decided to publish the game, and it earned them notice among their peers and Japanese gamers.[2] Naka's abilities as a programmer were further demonstrated in 1987 for his work on Phantasy Star for the Master System, where he was responsible for the pseudo-3D animation effects present in the game's first-person dungeons.
Sonic Team (1990–2006)
His true breakthrough, however, came in 1991 when he programmed the original Sonic the Hedgehog game for the Mega Drive, with Naoto Ohshima designing the characters and Hirokazu Yasuhara creating the stages. The origins of Sonic can be traced farther back to a tech demo created by Naka, who had developed an algorithm that allowed a sprite to move smoothly on a curve by determining its position with a dot matrix. Naka's original prototype was a platform game that involved a fast-moving character rolling in a ball through a long winding tube, and this concept was subsequently fleshed out with Oshima's character design and levels conceived by Yasuhara.[6]
Following Sonic The Hedgehog's release, Naka moved to Sega's U.S. branch, Sega Technical Institute, where he worked with famed American designer Mark Cerny on the follow-up in conjunction with the original team back in Japan, now known as "Sonic Team". This partnership between the Eastern and Western teams continued through the development of Sonic the Hedgehog 3 and Sonic & Knuckles, though the bulk of the development duties shifted back to Sonic Team in Japan for those titles, which Naka had also returned to by that time.
After the release of Sonic & Knuckles, Naka was moved up to the role of producer at Sega Enterprises in Japan. During his tenure in that position, he oversaw games including Nights into Dreams and Burning Rangers for Sega Saturn; Sonic Adventure and Phantasy Star Online for Dreamcast; Billy Hatcher and the Giant Egg for Nintendo GameCube; and the "EyeToy" game Sega Superstars for PlayStation 2. As of 2005, senior Sega figures including Toshihiro Nagoshi and Yu Suzuki were reporting to Naka; according to Takashi Yuda, he was involved in all Sega game development.[7]
Prope and Square Enix (2006–present)
On March 16, 2006, Naka announced that he would leave Sega to create his own game studio, Prope.[8] Naka stated that he considered it a benefit to be able to create games other than Sonic the Hedgehog games.[9] Naka also explained that the video game industry was young, leading to quick promotions; he felt his senior position had given him less time to be close to development.[10] Naka was awarded with the Bizkaia Award at the Fun & Serious Game Festival in 2016.[11]
Naka joined Square Enix in January 2018.[12] In September 2019, Naka announced he was working on a game for the company called Balan Wonderworld.[13] He was no longer working at the company by 2021, and said he was considering retirement.[1][14]
On December 22, 2021, Naka released a free mobile game, Shot2048, similar to the games 2048 and Chain Cube.[15] In April 2022, Naka announced that he had sued Square Enix after he had been removed as the producer of Balan Wonderworld six months before its release. He said that Square Enix and the game's developer Arzest did not "value games or game fans".[16]
Works
References
- "Yuji Naka is no longer working at Square Enix". Sonic Stadium. June 4, 2021. Retrieved June 4, 2021.
- Szczepaniak, John. "Before They Were Famous". Retro Gamer. Imagine Publishing (35): 74 – via Internet Archive.
- Horowitz, Ken (June 22, 2005). "Sega Stars: Yuji Naka". Sega-16. Archived from the original on June 27, 2016. Retrieved July 5, 2016.
- "The Making of OutRun". NowGamer. April 29, 2016. Archived from the original on April 20, 2016. Retrieved April 8, 2016.
- "名作アルバム - 『ガールズガーデン』". Sega (in Japanese). Archived from the original on March 23, 2016. Retrieved December 24, 2018.
- GI Staff (August 2003). "Sonic's Architect: GI Interviews Hirokazu Yasuhara". Game Informer. Vol. 13, no. 124. pp. 114–116.
- "Kikizo | Sonic Team Interview November 2005 (Page 3)". archive.videogamesdaily.com. Retrieved June 25, 2021.
- Edge Staff (May 8, 2006). "Confirmed: Yuji Naka Leaves Sega". Edge. Archived from the original on September 4, 2012. Retrieved February 18, 2010.
- "Sonic Creator Left Sega to Avoid Making More Sonic Games". September 21, 2012. Archived from the original on February 22, 2014. Retrieved February 9, 2014.
- "Yuji Naka On New Beginnings At His Studio, Prope". www.gamasutra.com. December 29, 2008. Retrieved June 25, 2021.
- "Fun & Serious Game Festival 2016: Premiado Yuji Naka". November 7, 2016.
- Phillips, Tom (January 22, 2018). "Sonic creator Yuji Naka joins Final Fantasy maker Square Enix". Eurogamer.net. Archived from the original on January 23, 2018. Retrieved January 22, 2018.
- Moyse, Chris (September 18, 2019). "Yuji Naka is developing a new action game for Square Enix". Destructoid. Retrieved June 8, 2020.
- "Yuji Naka leaves Square Enix". Gematsu. June 5, 2021. Retrieved June 5, 2021.
- "Former head of Sonic Team releases new self-made mobile game". The Verge. November 22, 2021.
- Parrish, Ash; Sato, Mia. "Yuji Naka says Square Enix doesn't 'value games' after Balan Wonderworld mess". The Verge. Retrieved April 29, 2022.
- Gantayat, Anoop (July 13, 2004). "Sega Ages 2500: Hokuto no Ken Playtest". IGN. Retrieved March 26, 2022.
- Nick Thorpe; Yu Suzuki (August 13, 2015). "The Making Of: Space Harrier". Retro Gamer. No. 145. Bournemouth: Imagine Publishing. pp. 22–31. ISSN 1742-3155.
- Naka, Yuji [@nakayuji] (December 12, 2017). "It is a work that I, Yuji Naka, was involved as a programmer for the first time in about twenty years. It took longer since I was studying Unity, C# and PHP and developing at the same time, but I believe that it came out great. Programming is really enjoyable" (Tweet). Retrieved September 2, 2019 – via Twitter.
- McWhertor, Michael (July 23, 2020). "Sonic the Hedgehog creators reveal new 3D platformer, Balan Wonderworld". Polygon. Retrieved July 23, 2020.
- "I created a hyper-casual game called [#SHOT2048]. This is the first time in my 37 years as a game creator that I, Yuji Naka, have made a game all by myself. I would appreciate it if you could play it and spread the word. Thank you very much". Twitter. Retrieved December 19, 2021.