To the Green Fields Beyond (game)
To the Green Fields Beyond, subtitled "The Battle of Cambrai, 1917" is a board wargame published by Simulations Publications, Inc. in 1978 that simulates the appearance of tanks for the first time during the First World War.

Description
On 20 November 1917, the British attacked the German trenches of the Hindenberg Line, using the newly invented tank as a spearpoint. In words attributed to the first commander of the British Tanks Corps, Brigadier General Hugh Elles, the Allies hoped that the tanks would lead them "Through the mud and the blood to the green fields beyond".[1] The attack went well at first, but then faltered on the second day as the Allies tried to advance on the strongpoint of Bourlon Woods. A strong German counterattack on 29 November forced the Allies back to the line they had gained on the first day of the battle. To the Green Fields Beyond is a two-player wargame at the operational level that simulates the Battle of Cambrai.[2]
Components
The game comes with:[2]
- rulebook
- 400 die-cut counters
- 34" x 22" hex grid map scaled at 1250 meters per hex
- six-sided die
Scenarios
The game has three scenarios:[2]
- "The British Breakthrough" (20–22 November)
- "Battle of Bourlon" (23–27 November)
- "German Counter-Attack (30 November – 4 December)
All three scenarios can be joined together into a single 17-turn campaign, with a single turn encompassing one day of game time.[2]
Publication history
To the Green Fields Beyond was designed by David Isby, and features art and cartography by Redmond Simonsen.[3] The game was eagerly anticipated, and pre-orders alone pushed it to #7 on the quarterly SPI Top 10 list six months before it was released. When it was published in June 1978, it rose another spot to #6.[4]
In the 1990s, Decision Games acquired the license and published a revised second edition with streamlined rules. In 2004, Excalibur Games acquired the license and republished SPI's original game.[3]
Reception
In Issue 18 of Phoenix, Donald Mack called the rules system "unique" and particularly well-suited to trench warfare. But his major problem with the game was the length of time needed to complete even one of the small scenarios. He pointed out that the rulebook suggests each turn should take 30–75 minutes to play; he found that this was a gross underestimation — in his playtest, each player took 1–2 hours to complete their portion of a turn, making the length of a complete turn between 2 to 4 hours. "In consequence, the game consists of bouts of hard work, especially if one is on the offensive, alternating with upwards of an hour of either gazing at the ceiling or roaming around the room looking for something to read." He concluded on an ambiguous note, saying, "[Designer David Isby] has devised a clever play-system to suggest the 'feel' of trench warfare in 1917 [...] [but] To the Green Fields Beyond is as ponderous as one of the Mark IV tanks which inspired it. [...] it can be recommended only to the enthusiast who really, sincerely, wants to see how Cambrai works out in game terms."[2]
In Issue 19 of Phoenix, Andrew McGee found major deficiencies in the rules around supply lines, and after examining them in depth, suggested a large number of substantive changes be made.[5]
Awards
At the 1979 Origins Awards, To the Green Fields Beyond was awarded the Charles S. Roberts Award for "Best Twentieth Century Game of 1978".[6]
Other reviews
- Moves #41
- Fire & Movement #13
- The Wargamer Vol.1 #8 and Vol.2 #23
- Paper Wars #10
- Simulacrum #7
- The Complete Book of Wargames
References
- "Regimental Colours". Royal Tank Regiment Association. Retrieved 18 January 2013.
"From mud, through blood, to the green fields beyond" is used as a slogan by the Royal Tank Regiment
- Mack, Donald (March–April 1979). "For the Kaiser or King". Phoenix. No. 18. pp. 19–21.
- "To the Green Fields Beyond: The Battle of Cambrai, 1917 (1978)". Board Game Geek. Retrieved 2021-05-13.
- "SPI Bestselling Games – 1978". SPI Games. Retrieved 2021-05-13.
- McGee, Andrew (May–June 1979). "Semblance of worth, not substance". Phoenix. No. 19. pp. 12–14.
- "Origins Award Winners (1978)". Academy of Adventure Gaming Arts & Design. Archived from the original on 2007-08-30. Retrieved 2007-09-14.