Time Killers

Time Killers is a 1992 weapon-based fighting arcade game developed by Incredible Technologies and published by Strata. Along with Allumer's Blandia, Time Killers is one of the earliest weapon-based fighting games modeled after Capcom's Street Fighter II (1991). It was later overshadowed by the success of SNK's 1993 weapon-based fighting game, Samurai Shodown. In Time Killers, eight warriors from different periods in history face off with each other, and then Death, for a chance at immortality.

Time Killers
Developer(s)Incredible Technologies
Publisher(s)Strata
Producer(s)Elaine Ditton
Designer(s)R. Scott Morrison
Programmer(s)Chris Oberth
Michael Hanson
Artist(s)Ralph Melgosa
Richard Ditton
Dale Kerkman
Composer(s)David Thiel
Leif Marwede
Platform(s)Arcade, Sega Genesis, iiRcade
ReleaseNovember 1992
1996 (Genesis)
2021 (iiRcade)
Genre(s)Versus fighting
Mode(s)Up to 2 players simultaneously

A home port for the Sega Genesis was released four years after the arcade version, after having been delayed and even cancelled for a time. It was met with overwhelmingly negative reviews. A port was released in 2021 for the iiRcade Home Arcade console by BASH Gaming Studio.

Gameplay

Wülf (left) versus Leif (right), Leif's arm has been amputated.

Time Killers plays much like Mortal Kombat, with some similarities to Street Fighter II. Rather than the standard layout of punches and kicks of various strengths, a specific button is used to attack with the corresponding body part: left arm, right arm, left leg, right leg, and the head. A stronger attack can be executed by pressing both limb buttons at the same time. The attack buttons involving respective arms and legs are also the basis of BloodStorm as well as Namco Bandai's Tekken series, the 2011 Mortal Kombat game, and Bio F.R.E.A.K.S..

If enough damage is done to an arm, it will be severed from the character's body, rendering it useless in combat. Both arms can be severed in the same round, forcing the character to fight with only legs and head and depriving them of the ability to block or use any weapons. Damage can also be done to the legs, but they cannot be severed.

The player may attempt a "Death Move" by pressing all five buttons at once. If successful, the attack cuts off the opponent's head and ends the round immediately; however, it can be blocked. A "Super Death Move" is also possible, but can only be executed while near a stunned opponent; the player holds the joystick toward the opponent and presses all five buttons, cutting off both arms and the head. Both of these moves differ from the "Fatalities" in Mortal Kombat in that they may be attempted at any time. Severed limbs and heads are restored after each round.

A character can win a round by knocking out the opponent, executing either type of Death Move, or having more health than the opponent when time runs out. Two victories out of three are required to win a match.

Characters

Each of the warriors in the game hails from a different period, bringing his/her own origins and weapons into the battle. The handbook that was made for the game goes into detail that explains the origins and background of each. A few of the characters are based on historical figures and legends.

Thugg (20,000 B.C.) – A large, very powerful prehistoric caveman who wields a stone axe, having emerged from beyond "The Edge". He led a fierce and bloody battle against a reptilian alien race known as the Troglodytes, who were harvesting humans as cattle for food and slavery.

Leif (829 A.D.) – An adventurous Viking who carries a large battle axe. He was a constant thorn in the side of the mysterious and undead legions of the Black Army, led by Black Thor, who aspired to take over the world.

Lord Wülf (1202 A.D.) – A heroic knight from medieval times who uses a broadsword. His family was murdered by Count Morbid, who tried to conquer England before he was destroyed by Wülf.

Musashi (1455 A.D.) – A samurai who fights with a pair of katana swords. Musashi is a brilliant strategist and the finest general in feudal Japan. He lost his once-undefeated army to a horrifying dragon. Musashi himself was protected by the dragon's scale he wore and traveled for many years to find it and avenge his loss.

Rancid (2024 A.D.) – A streetwise punk from Chicago who carries a chainsaw. His forehead is marked with an X-shaped scar from a battle he had with a man who committed a series of murders and framed him for them. He killed the man before disappearing.

Orion (2885 A.D.) – A space warrior who was supposedly grown in a test tube and loves riding in the vastness of space. He became a fugitive after escaping from the "galactic police" out of fear when he tried to report an alien attack that left no traces of evidence and now journeys to locate the aliens responsible. He fights with an electric sabre.

Matrix (3297 A.D.) – A female soldier with a bionic arm in place of a limb she lost in a battle, giving her the ability to tap into the commands of cybernetic foes. She uses a sword made of plasma. In her time period, robots went mysteriously berserk and began to massacre humankind. She defeated the robot controlling them, but vanished shortly after.

Mantazz (4002 A.D.) – A mutant creature, resembling a praying mantis in appearance. She is the queen of a race of unknown origin. Having overwhelmed an entire area and spread quickly, these creatures caused death and destruction to humankind. After a fearsome war and the disappearance of their queen, both races coexist peacefully. She fights with her razor claws.

Death – The final boss of the game and the one responsible for the entire tournament and taking each of the fighters from their periods. Being the Grim Reaper, he carries a scythe. The player can only win a round against him by decapitating him with a Death Move or Super Death Move.

Ports

Ports were announced for the Super NES and Genesis/Mega Drive, with an intended release in Spring 1994, but Nintendo had the Super NES version cancelled early that Spring, while the Genesis/Mega Drive version's release date was pushed back.[1] Two months later the Genesis/Mega Drive version was cancelled entirely, even though developer THQ had already completed it.[1] According to a journalist for GamePro, "Reportedly, the game was considered too explicit. It also had a poor test run among reviewers who saw the preview copy."[2]

Nearly two years later, it was announced that the Genesis version would finally be released in July 1996.[3] It was eventually published by Black Pearl in 1996 but sold poorly, due to being cited by most video game magazine critics as having incredibly poor graphics, sound, and playability. In early 1997 a THQ spokesperson stated that all plans for further ports of Time Killers had been cancelled.[4]

Reception

In the United States, Play Meter listed Time Killers as the eighth most-popular arcade game in February 1993.[8] RePlay listed it as the top arcade software conversion kit the same month.[9] According to Ralph Melgosa of Incredible Technologies, Time Killers sold roughly 7,000 units, which for a small company like Incredible Technologies was a major success.[10]

Electronic Gaming Monthly reviewed the Genesis version in 1993, roughly half a year before it was cancelled, and three years before its ultimate release by a different publisher. They gave it a 4.2 out of 10, remarking that "The only remotely redeeming factor of this 'fighting' game is the 'super death moves' where you dismember an opponent. Otherwise, the game play, sound, and technique aren't here."[5] They gave it a second review the following month, in which they lowered the score to 3.5 out of 10 and assessed it as a botched conversion of an already awful arcade game, citing poor graphics, audio, and controls, and generally unappealing gameplay.[6]

Upon the Genesis version's ultimate release in 1996, GamePro criticized that the game was completely unchanged from the 1994 review copy, retaining the same routine gameplay, poor controls, choppy animation, muffled voices, and backgrounds which "look almost 8 bit".[11] Next Generation thoroughly panned it, saying it "lacks any redeeming qualities whatsoever" and "is easily the worst example of a 2D fighting game in history." They echoed GamePro's remark that the graphics could be taken for 8-bit, and said the worst aspect of the game is its control scheme.[7]

See also

References

  1. "At the Deadline". GamePro. Vol. 7, no. 7. IDG. July 1994. p. 172. ISSN 1042-8658.
  2. The Watch Dog (January 1995). "Buyers Beware". GamePro. Vol. 7, no. 1. IDG. p. 190. ISSN 1042-8658.
  3. "Sneak Previews: Time Killers". GamePro. Vol. 8, no. 5. IDG. May 1996. p. 46. ISSN 1042-8658.
  4. "Head 2 Head: Games 'n' Gear". GamePro. Vol. 9, no. 3. IDG. March 1997. p. 18. ISSN 1042-8658.
  5. Ed Semrad; Danyon Carpenter; Al Manuel; Sushi-X; Mike Weigand (December 1993). "Review Crew: Time Killers". Electronic Gaming Monthly. Vol. 6, no. 12. Sendai Publishing. p. 50. ISSN 1058-918X.
  6. Ed Semrad; Danyon Carpenter; Al Manuel; Sushi-X (January 1994). "Review Crew: Time Killers". Electronic Gaming Monthly. Vol. 7, no. 1. Sendai Publishing. p. 46. ISSN 1058-918X.
  7. "Time Killers". Next Generation. No. 20. Imagine Publishing. August 1996. p. 103. ISSN 1078-9693.
  8. "Equipment Poll - Video & Pinball Combined". Play Meter. Vol. 19, no. 3. Skybird Publishing. February 1993. pp. 8–9.
  9. "Top Coin-Ops: Feb. 1993". Electronic Games. Vol. 1, no. 7 (April 1993). March 16, 1993. p. 12.
  10. Leone, Matt (March 1, 2021). "Street Fighter: The Movie: The Game: An Oral History". Polygon. Retrieved 31 December 2021.
  11. Coach Kyle (July 1996). "16-Bit ProReviews: Time Killers". GamePro. Vol. 8, no. 7. IDG. p. 76. ISSN 1042-8658.
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