Lee at the Crossroads

Lee at the Crossroads is a board wargame published by Simulations Canada (SimCan) in 1980 that simulates the 1863 Battle of Gettysburg during the American Civil War. Each player takes the role of one of the opposing commanders, Confederate general Robert E. Lee or Union general George Meade.

Background

In the summer of 1863, Confederate General Robert E. Lee marched the Army of Virginia north into Pennsylvania with the aim of reaching Harrisburg or possibly even Philadelphia in the hopes of persuading Northern politicians to agree to peace talks.[1] Without foreplanning on either side, the Union and Confederate armies unexpectedly met at the small town of Gettysburg and joined in a titanic battle from July 1–3.

Description

Lee at the Crossroads is a two-player board wargame that simulates the Battle of Gettysburg, using some rules that were unique for 1980. Unlike most board wargames of the time that resolve combat results based on the ratio of attacking strength to defending strength plus a die roll, damage is instead assigned as fixed percentages of each unit's strength based on a unit's quality classification.[2] Also unlike its contemporaries, the counters of this game have a front and rear facing, and both attack and movement are affected by the counter's facing.[2]

Components

The game box contains:

  • two-color paper hex grid map scaled at 350 yd (320 m) per hex[3]
  • die-cut counters
  • rulebook

Gameplay

The opposing players take the roles of the historic leaders of the two armies, and their command and control systems reflect the leaders' strengths and weaknesses.[3] There are three levels of leaders; each commander has the ability to command a certain number of units. Commanders can choose to take control of more units, or to allow a commander one level down to take control of more units. Each game turn represents either two hours of daylight or five hours of night.[2]

Stacking

Each hex can contain units adding up to 20 strength points plus units worth 20 artillery points plus an unlimited number of leaders, retreated units and straggled units.

Victory conditions

Destroying strength points, not geographical gains, is the only way to gain victory.[2]

  • The Confederates win if they take 1.5 times as many strength points as the Union army.
  • The Union forces win if they take 1.2 times as many strength points as the Confederates.

Publication history

Simulations Canada was founded in 1977 as a wargame publisher, and quickly released nine titles in their first two years, including Dieppe and Le Grand Empire. In 1980, SimCan published their tenth title, Lee at the Crossroads, a game developed by company founder Stephen Newberg.

Reception

In Issue 34 of Phoenix, Alex Cook and B.S. Rushton thought there were many difficulties with this game. One of the most troublesome was the stacking rule, which allowed large numbers of counters to be stacked onto one hex. Cook and Rushton found this "exceedingly tedious and cumbersome. All you need is patience to keep going and long fingernails to pick up great stacks of units. We had neither." The reviewers also disagreed with the victory conditions, saying, "Since the Confederates must take more strength points that the Union player, the onus is on the Confederates to attack. The Union can easily win by avoiding conflict." They thought that these problems could have been avoided "by greater attention to rule writing." They also recommended that, "The command structure is interesting but would be easier to operate if no stacking were allowed. [...] The game would be vastly improved if there were geographical objectives to be held or taken." They concluded, "We were not impressed with the game. Some features we liked, many others we did not. As a simulation, it is probably fairly accurate. Scenarios seem to go with historical accuracy. However, as a game, it leaves a lot to be desired."[2]

Other reviews

References

  1. Coddington, Edwin B. (1968). The Gettysburg Campaign; a study in command. New York: Scribner's. ISBN 0-684-84569-5.
  2. Cook, Alex; Rushton, B.S. (September–October 1981). "Lee at the Crossroads". Phoenix. No. 34. pp. 22–24.
  3. "Lee at the Crossroads (1980)". boardgamegeek.com. Retrieved January 6, 2022.
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