Desmond Miles

Desmond Miles is a fictional character from Ubisoft's Assassin's Creed video game franchise. Introduced as the protagonist of the modern-day portion of the first game, he has maintained this role for the next four installments, with his journey and development making up the frame story that unites the first five Assassin's Creed games.[1][2][3] Desmond has also been referenced or featured in a smaller capacity in subsequent games and literary works within the franchise. He is voiced by actor Nolan North[4][5] and modeled after Canadian fashion model Francisco Randez.[6] Desmond's character has received a mixed reception.

Desmond Miles
Assassin's Creed character
First appearanceAssassin's Creed (2007)
Created byUbisoft Montreal
Voiced byNolan North
Motion captureFrancisco Randez
In-universe information
OccupationBartender (formerly)
Assassin
AffiliationAssassin Brotherhood
FamilyWilliam Miles (father)
Unnamed mother
ChildrenElijah (illegitimate son)
NationalityAmerican
BornMarch 13, 1987
Black Hills, South Dakota, United States
DiedDecember 21, 2012 (aged 25)
Turin, New York, United States

Desmond is a descendant of a long line of important characters throughout the series, including Adam,[7][8] Aquilus,[9][10][11] Altaïr Ibn-La'Ahad,[12] Ezio Auditore da Firenze,[13][14][15][16] Edward Kenway,[17][18] Haytham Kenway[19][20][21][22] and Ratonhnhaké:ton / Connor.[23][24][25] Born into the ancient Assassin Brotherhood and raised to continue his family's heritage as an Assassin, Desmond eventually runs away from home to seek a better life, and becomes a bartender in New York City. However, he is captured by the Templar Order, who force him to experience the memories of his ancestors, all of them Assassins throughout history, through a machine called the "Animus" so that they may locate powerful artifacts called "Pieces of Eden". After escaping from the Templars with the Assassins' help, Desmond learns about his destiny to save humanity from an impending solar flare, and continues to explore his ancestors' memories to find the technology of a precursor race called the Isu, who were wiped out by a similar disaster. Although Desmond sacrifices himself to stop the solar flare in Assassin's Creed III, his legacy plays a major role in some of the subsequent games, and his mind is revealed to still be alive in a different plane of existence in Assassin's Creed Valhalla.

Conception

According to his voice actor Nolan North, the original plan for Desmond would be that he would feature in six respective games acquiring the skills of his Assassin ancestors to become 'The Ultimate Assassin',[26] and would be able to time-travel between different time periods. North became greatly interested in the concept but it was unfortunately scrapped. Adding upon this, North personally noted Desmond as a 'boring' protagonist who ultimately had no direction to go forward, describing the character as 'a fork in the road'. He has been defined as a MacGuffin: "he exists to move the story forward, but he provides little substance".[3]

Appearances

Assassin's Creed

In the first game in the series, Desmond leads a simple life as a bartender in New York City.[3] In order to hide his identity, he lives under assumed names and uses only cash to protect himself. However, because his ancestors were well-known Assassins, he is eventually tracked down and captured by Abstergo Industries, a front for the modern-day Templar Order.[3] Once inside Abstergo's facility in Rome, Italy, Desmond is forced to enter the Animus, which allows him to relive the memories of his ancestors stored in his DNA.[3] It enables him to separate Desmond's consciousness from his body and to infuse his mind with his ancestors,[3] all under the watch of Abstergo scientist Dr. Warren Vidic and his assistant Lucy Stillman.[27] They explain that they are searching the memories of Desmond's ancestors, specifically those of Altaïr Ibn-La'Ahad (1165–1257; Syria),[3] for specific information, which they refuse to disclose.[28] Without much choice, Desmond begrudgingly agrees to help them.

After recovering the information for which Vidic was searchinga map showing the locations of various "Pieces of Eden", artifacts with the power to control humans believed to have been created by a Precursor race Abstergo's executives order Desmond to be killed. Lucy's quick thinking saves him, as she persuades Vidic to keep him alive until they know he is of no further use. Upon returning to his room, Desmond, suffering from the "Bleeding Effect" due to prolonged exposure to the Animus, discovers he has gained Altaïr's "Eagle Vision". This allows him to discern friend from foe and to read cryptic messages written on walls and floors by Subject 16, the previous Animus test subject that Lucy and Vidic occasionally mention.

Assassin's Creed II

Assassin's Creed II continues from where the first game left off, as Desmond escapes from the Abstergo facility with the help of Lucy, who is an undercover Assassin in Abstergo. He enters the Animus 2.0, supervised by Lucy and her team of assassins Shaun Hastings and Rebecca Crane, to be quickly trained as an Assassin via the Bleeding Effect. He relives the memories of Ezio Auditore da Firenze (1459-1524; Italy),[3] his ancestor from the Renaissance. After successfully navigating Ezio's early memories, Desmond is extracted from the Animus to avoid the mental degradation that Subject 16 suffered as a side-effect of the Bleeding Effect. Shortly after extraction, Desmond flashes back to one of Altaïr's memories, despite not being linked to the Animus. Desmond learns of Altaïr's lover Maria Thorpe, a former Templar used as a decoy by Robert de Sablé. As Altaïr leaves, Desmond wonders why he is not following the Assassin; instead, he moves towards Maria and enters her womb, showing that Altaïr's child another of Desmond's ancestorshas just been conceived.

After spending more time in Animus 2.0, Desmond begins to adjust to his newly developed skills and becomes agile and expert fighter, similarly to Ezio. The last segment of Ezio's memories brings an astonished Ezio and Desmond to a futuristic chamber underneath the Sistine Chapel, where they are met by a hologram of Minerva, a member of the Precursor race that created humanity and the Pieces of Eden known as the First Civilization. Minerva addresses Desmond by name, knowing that he is reliving Ezio's memories, and talks about a cataclysm that wiped ou most of her race tens of thousands of years ago, and which is set to occur again by the end of that year if Desmond does not prevent it. Desmond is then pulled from the Animus as Abstergo discovers their hideout. The team escapes; Desmond using the skills acquired from the Bleeding Effect to repel Abstergo's forces. Desmond enters the Animus while in transit, knowing Ezio and perhaps Subject 16 may have the answers they seek.

Assassin's Creed: Brotherhood

In Assassin's Creed: Brotherhood, Desmond, Lucy, Shaun, and Rebecca arrive at Monteriggioni, where they set up a safe house in the Villa Auditore's sanctuary. Desmond re-enters the Animus 2.0 to discover the location of the Apple of Eden obtained by Ezio, hoping to use the artifact to defeat the Templars and stop the cataclysm Minerva warned Desmond about. Through Ezio's memories, Desmond and the others learn the Apple is hidden under the Colosseum and head there to retrieve it. Desmond takes the Apple, and through it, Juno, another First Civilization member, takes control of his body and forces him to stab Lucy, claiming that she would have betrayed him if he allowed her to accompany him any further. Desmond then falls into a coma, and is placed back into the Animus by two unknown Assassins in a bid to preserve his consciousness.

Assassin's Creed: Revelations

In Assassin's Creed: Revelations, Desmond awakens within the Black Room, a "safe mode" area for the Animus. In the Black Room's "Animus Island", he meets the digital construct of Subject 16, Clay Kaczmarek, who explains that Desmond must find a memory that links him with Altaïr and Ezio so he can reintegrate his shattered subconscious and awaken from his coma. While in this state, Desmond can hear conversations between Shaun, Rebecca, and his father, William Miles. When the Animus begins to delete Animus Island, Clay sacrifices himself to prevent Desmond's consciousness from being deleted, but not before transferring his own genetic memories onto Desmond. Afterwards, Desmond is approached by Jupiter, a member of the First Civilization, who tells him where to find the Grand Temple that contains most of the data collected by his race over the years, so that he may prevent the cataclysmic solar flare set to occur in a few weeks. After awakening from his coma, Desmond sees Shaun, Rebecca, and William sitting around him. When his father asks if he is alright, Desmond simply states that he knows what they have to do.[29]

While in the Black Room, there are five sequences where Desmond talks about his life prior to being captured by Abstergo. In Desmond Sequence 1, he expresses regret for running away from "The Farm", where he grew up in secrecy among other Assassins, and also wishes that he could apologize to his parents. In Desmond Sequences 2 and 3, Desmond explains his early life on the Farm and the training he went through. He also describes his escape, which happened at the age of 16. He ran away into the Black Hills, before running into girls from Illinois who drove him to Chicago. After this, he moved to New York City. During Desmond Sequence 4, Desmond talks of his life in New York, and the job he got at a high-end bar. In the last sequence, Desmond Sequence 5, Desmond describes how Abstergo eventually found him in 2012 and how much he regretted not taking his parents' warnings and training more seriously, and finally accepts his role as an Assassin.

In The Lost Archive DLC, Desmond, during his time in the Animus, unwillingly experiences Clay's memories prior to his death. He learns that Clay used to be an Assassin, and that he was tasked with infiltrating Abstergo to learn what Warren Vidic hoped to achieve by accessing the memories of different Assassins. Lucy, who had infiltrated Abstergo years prior, was to safely extract Clay after his mission was complete. However, Clay eventually discovered that Lucy had secretly betrayed the Assassins and joined the Templar cause, and that Vidic ordered her to take Desmond to a place where he would feel safe, so that she could analyze the memories of his ancestors and find Ezio's Apple of Eden; Abstergo would then steal the Apple from the Assassins and use it control the entire planet through a satellite. When Lucy discovered that Clay had learned about her treachery, she imprisoned him at the Abstergo facility, where Clay was eventually driven to insanity and took his own life.

Assassin's Creed III

In Assassin's Creed III, Desmond, who is noticeably thinner and frail after a long time in Animus, arrives at the Grand Temple of the First Civilization, located in a cave system in New York, and accesses it using Ezio's Apple of Eden. With the help of his father and friends, Desmond relives the memories of his ancestors Haytham Kenway (1725–1781; Kingdom of Great Britain) and Ratonhnhaké:ton / Connor (1756–unknown; Colonial America) using the new Animus 3.0,[3] hoping to find the Key to the Temple's Central Vault. Occasionally, Desmond leaves the Animus to explore the Temple and speak with Juno, who tells him more of her race's history, as well as to retrieve "batteries", which are also required to access the Central Vault. While searching for the batteries in Manhattan and São Paulo, Brazil, Desmond is hunted by Daniel Cross, a Templar agent dispatched by Abstergo who was responsible for the purge of most of the Assassin Brotherhood a decade prior. After William is captured while trying to recover the last battery, Desmond storms Abstergo's headquarters in Rome, kills Cross and Warren Vidic, and rescues his father.

After finding the Key, Desmond and his allies enter the Central Vault, where Minerva and Juno appear to speak with Desmond. Minerva warns Desmond that if he touches the pedestal in the center of the room, he will be killed and Juno will be released, allowing her to conquer humanity, but the world will be saved. Juno shows Desmond how his divinity among the survivors of the catastrophe would end with the world going through another cycle of political and religious war. Desmond ultimately decides to use the device and save the world, believing it has a better chance of fighting Juno. While Shaun, Rebecca, and William exit the Temple, Desmond touches the pedestal and releases Juno, dying in the process.

According to lead designer Steve Masters, Desmond's story ends in Assassins Creed III: "What we're trying to do is bring some finality to Desmond's story. To actually wrap up what you've opened and experienced with him." The creative director of the series, Jean Guesdon, said that Desmond is an important character in the Assassin's Creed series, and would be playing an important role in the sequel.[30]

Assassin's Creed IV: Black Flag

Despite his physical death, Desmond is still a powerful asset for the Templars and Assassins in Assassin's Creed IV: Black Flag. Shortly after Desmond's death, a sample recovery team from Abstergo is sent to collect his body and samples for the new Sample 17. Desmond's DNA is stored in Abstergo Entertainment's servers, where a crew of analysts is tasked with reliving his copied genetic memories and learning about his ancestors. One of them, the player character, is tasked with reliving the memories of Edward Kenway (1693–1735; Wales), a pirate who lived during the Golden Age of Piracy and eventual member of the Assassin Brotherhood, as well as the father of Haytham Kenway and grandfather of Connor. While this is ostensibly to gather data for an Animus-powered interactive feature film starring Edward, in reality Abstergo seeks to find the Observatory, a First Civilization structure hosting an advanced tracking device and several vials of First Civilization's blood samples.

The analyst steals and sends back to the Assassins several recordings left by Desmond detailing his initial doubts of leaving the Farm, his acceptance of the role he had been chosen to play, and his love for his parents. Because Abstergo can now collect anyone's genetic memories without having to use blood-related analysts, Desmond's body gives Abstergo full knowledge about his family life.

Assassin's Creed Syndicate

In 2015, during the events of Assassin's Creed Syndicate, a boy named Elijah is brought by his mother to an Abstergo clinic in New York City. Abstergo analysts discover that the boy shares exactly the same patrilineal lineage of Desmond Miles, indicating that he may have been unknowingly conceived by Desmond a few years after his escape from the Farm. On top of that, it is also revealed that the boy is a Sage, a modern-day reincarnation of a First Civilization member. An Abstergo researcher proposes to kidnap the boy and conduct vivisection on him. However, another researcher, Isabelle Ardant, opposes the idea, claiming that it would be better to abduct the boy when he is older and place him in the Animus for 50 years so that Abstergo can study his lineage.

Assassin's Creed Valhalla

In Assassin's Creed Valhalla, it is revealed that, while Desmond's phyisical form was killed when he activated the First Civilization towers in 2012 to save the Earth, his mind was transported into a computer simulation created by the First Civilization known as "The Grey". During his time there, he forgot his original identiy and was transformed into a being of light called The Reader. In 2020, the Assassin Layla Hassan enteres the Grey via a supercomputer from a First Civilization temple in Norway in an attempt to slow the magnetism of the global aurora borealis device. Here, Layla meets the Reader and shows him more possibilities and calculations based on timelines he had not explored. The Reader then tells Layla she has a minute to live as the radiation from the chamber is killing her physical body. Layla decides to stay in the Grey with the Reader and explore more timelines.

Film

Michael Fassbender starred in and co-produced a film adaptation of the series, projected to be the first of several films.[31] Initially thought to be cast as Desmond Miles, Ubisoft stated that Fassbender would play a new character, named Callum Lynch.[32][33]

Reception

Desmond Miles received mixed reviews from critics,[34] primarily due to his uneven characterization and development.[35] He was voted the twentieth top character of the 2000s by Game Informer readers.[36] PlayStation Universe rated him as one of the PlayStation 3's worst characters, saying, "While voiced admirably by the ubiquitous Nolan North, it's impossible to shake the feeling of pure monotony when stepping into Desmond's shoes when all you want to do is hop back in time and stab people in the face".[37] Desmond and his significance in video game culture is analyzed in the 2017 publication 100 Greatest Video Game Characters.[3]

References

  1. "Desmond Miles". Giant Bomb. 21 February 2015. Retrieved 24 December 2017.
  2. "Desmond Miles". IGN. 2 December 2012. Retrieved 24 December 2017.
  3. Banks, Mejia & Adams 2017, p. 51.
  4. Herndon, Neil (25 January 2016). "We Need 'Assassin's Creed' Back". Forbes. Retrieved 24 December 2017.
  5. emilygera (2 January 2014). "Troy Baker and Nolan North featuring in upcoming E3 Voices of Gaming panel". Polygon. Retrieved 24 December 2017.
  6. Bernard, Sophie (23 November 2007). "Francisco Randez prête son visage à Altaïr". Lien Multimédia (in French). Retrieved 21 August 2011.
  7. Lepkowsky, Ian (22 October 2015). "Assassin's Creed: Syndicate Backstory Explained – Pieces of Eden, Precursors, and Present-Day". Twinfinite. Retrieved 25 December 2017.
  8. Nathan, Ian (21 December 2016). Guillemont, Gerard (ed.). Assassin's Creed: Into the Animus. Insight Editions. p. 160. ISBN 9781608877973.
  9. Corberyan, Eric (11 November 2009). Defali, Djilalli; Hedon, Raphael (eds.). Assassin's Creed 1: Desmond. Les Deux Royaumes. p. 48. ISBN 978-2918771005.
  10. Corberyan, Eric (12 November 2010). Defali, Djilalli; Sentenac, Alexis (eds.). Assassin's Creed 2: Aquilus. Les Deux Royaumes. p. 48. ISBN 978-2918771005.
  11. Corberyan, Eric (12 November 2011). Defali, Djilalli; Sentenac, Alexis (eds.). Assassin's Creed 3: Accipiter. Les Deux Royaumes. p. 48. ISBN 978-2918771005.
  12. Granger, Katie (19 February 2016). "Ubisoft's 'Assassin's Creed' Series Might Just Be Saved By New Release Model". Moviepilot. Retrieved 24 December 2017.
  13. Baez, Dominic (27 January 2017). "Saying ciao to an old friend". The Register-Guard. Retrieved 24 December 2017.
  14. Crecente, Brian (7 October 2009). "Hands On With Assassin's Creed II: Mario Kart And DiCaprio". Kotaku. Australia. Retrieved 24 December 2017.
  15. Schiesel, Seth (12 December 2011). "Time-Travel Tip for Constantinople: Pack Daggers". The New York Times. Retrieved 24 December 2017.
  16. Smith, Nick (26 December 2016). "Like the Assassins, Assassin's Creed Will Stay in the Dark". The Cornell Daily Sun. Retrieved 24 December 2017.
  17. Hamilton, Kirk (29 October 2013). "Assassin's Creed IV: Black Flag: The Kotaku Review". Kotaku. Retrieved 24 December 2017.
  18. Makuch, Eddie (7 October 2013). "All foliage in Xbox One, PS4 ACIV: Black Flag has physics". GameSpot. Retrieved 24 December 2017.
  19. Gallagher, Jason; Saavedra, John (26 October 2017). "Assassin's Creed Origins and the Story So Far". Den of Geek. Retrieved 25 December 2017.
  20. Black, Tony (9 May 2016). "Assassin's Creed: How might the movie differ from the games?". Flickering Myth. Retrieved 25 December 2017.
  21. Benzeghadi, Yossef (3 November 2014). "Assassin's Creed Unity : Elise, Junon, Première Civilisation et métahistoire". Gameblog (in French). Retrieved 25 December 2017.
  22. Rédaction (10 March 2013). "Partie 1 - L'univers d'Assassin's Creed". Player One (in French). Retrieved 25 December 2017.
  23. Thomas, Adam Robert (14 November 2012). "Video Game Review: Assassin's Creed 3". California Literary Review. Retrieved 24 December 2017.
  24. Cloutier, Jean-François. "Assassin's Creed: un film pour 2015". TVQC (in French). Retrieved 24 December 2017.
  25. Davan-Soulas, Melinda (27 October 2017). ""Assassin's Creed" : Ezio, Altaïr, Connor, Arno... Retour sur dix ans de héros". La Chaîne Info (in French). Retrieved 24 December 2017.
  26. Herndon, Neil (25 June 2016). "We Need 'Assassin's Creed' Back". Forbes. Retrieved 13 October 2018.
  27. Harris, Ron (16 November 2011). "Review: 'Assassin's Creed' puts premium on stealth". Business Week.
  28. Tannenbaum, David (2 April 2008). "'Assassin' hits target dead-on, brings city to life". The Eagle. Retrieved 24 December 2017.
  29. Ubisoft Montreal (15 November 2011). Assassin's Creed: Revelations (PlayStation 3, Xbox 360 and PC). Ubisoft. Desmond: I know what we need to do.
  30. Petitte, Omri (7 March 2013). "Assassin's Creed 4: Black Flag references Desmond Miles as part of a "consistent mythology"". PC Gamer. Retrieved 7 September 2013.
  31. Graser, Marc; Keslassy, Elsa (9 July 2012). "Fassbender game for 'Assassin's Creed'". Variety. Retrieved 7 September 2013.
  32. Gilbert, Ben (9 July 2012). "Fassbender's Assassin's Creed character not necessarily Desmond". Engadget. Retrieved 7 September 2013.
  33. Doty, Meriah (27 August 2015). "'Assassin's Creed' First Look: Here's Michael Fassbender as Brand New Character (Exclusive)". Yahoo! Entertainment. Retrieved 24 December 2017.
  34. EGM Staff (21 July 2012). "Ubisoft Ready To Eliminate Desmond Miles From Assassin's Creed". EGMNOW. Retrieved 7 September 2013.
  35. Hughes, Nathan (6 April 2014). "Assassin's Creed: What Went Wrong With Desmond Miles?". Only SP. Retrieved 24 December 2017.
  36. Vore, Bryan (3 December 2010). "Readers' Top 30 Characters Results Revealed". Game Informer. Retrieved 18 May 2014.
  37. Harradence, Michael (17 May 2012). "PS3's top 5 worst protagonists". PlayStation Universe. Retrieved 7 September 2013.

Bibliography

  • Banks, Jaime; Mejia, Robert; Adams, Aubrie (2017). 100 Greatest Video Game Characters. Rowman & Littlefield. pp. 51–52. ISBN 9781442278134.
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