Christina "Phazero" Curlee
Christina "Phazero" Curlee was a video game designer on Ratchet and Clank: Rift Apart at Insomniac Games. Curlee's Masters thesis was Meaningful Level Design.
Background
Christina graduated from the University of Texas at Austin with a BFA in 2016 and the University of California Los Angeles in 2019 with a MFA. Christina collaborated on Final Flight, described as anime in a surrealist environment with the programmers wanting an '80s aesthetic.[1]
Career
Curlee was a 2016 International Game Developers Association Foundation Women in Games Ambassador.[2] In 2018, Curlee's game Artifacts II – Jacaranda was featured in IndieCade.[3] Artifacts is a game experience about childhood neglect, coping, and what it means to be an adult that has learned to live comfortably with trauma.[4] Curlee also created Game Design... The Game (?).[5]
Curlee was the main designer for the Ardolis level and the Spiderbot and Glitch missions in Ratchet and Clank: Rift Apart.[6]
References
- Kang, Angela. "Q&A with Christina "PhaZero" Curlee". The Daily Texan. Retrieved 2022-02-21.
- "2016 IGDAF WIG Ambassadors". IGDA Foundation. 2016-07-07. Retrieved 2022-02-21.
- "ARTIFACTS II – JACARANDA – IndieCade". Retrieved 2022-02-21.
- "Christina "Phazero" Curlee | Eyeo Festival". Retrieved 2022-02-21.
- "8 Female Game Designers To Follow On Twitter & Instagram". Bustle. Retrieved 2022-02-21.
- "UCLA Arts: School of the Arts and Architecture". UCLA Arts: School of the Arts and Architecture. Retrieved 2022-02-21.