Cemetery Hill (game)
Cemetery Hill, subtitled "The Battle of Gettysburg, 1–3 July 1863", is a board wargame published by Simulations Publications, Inc. (SPI) in 1975 as part of the "quadrigame" Blue and Gray that simulated four battles of the American Civil War. Cemetery Hill was later released as a stand-alone "folio" game.

Description
Cemetery Hill is a division-level simulation of the Battle of Gettysburg, using simplified rules that had been developed for an earlier SPI game, Napoleon at Waterloo.
Components
Cemetery Hill, as part of the Blue and Gray boxed set, came with
- 17" x 22" three-color hex grid map scaled to 400 m (438 yd) per hex
- 100 die-cut counters
- rulebook of common rules for all four battles included in the set
- rule sheet with rules particular to Cemetery Hill
The folio edition of Cemetery Hill was packaged in a plastic bag and included a cardstock folder and one integrated rulebook.
Gameplay
Each turn represents 1–2 hours of game time. A new concept, "Attack Effectiveness", was introduced for the Blue and Gray battles: If an attacking unit receives an "Attacker Retreat" result during combat, then that unit cannot make any further attacks for the rest of that game day, although it may defend as normal.
Publication history
In 19875, SPI published Blue and Gray, its first quadrigame — four different battles using the same set of rules, packaged into one box. The four battles were Shiloh, Antietam, Chickamauga, and Cemetery Hill. These were designed by Redmond A. Simonsen, Edward Curran, and Irad B. Hardy. The concept of the quadrigame proved popular, and pre-orders alone made Blue and Gray SPI's second-best selling game the month before it was published. Once released, it was SPI's top-selling game in July and August 1975.[1]
The separate battles were also sold as individual games packaged in plastic bags as the Blue and Gray Folio Series.
Given the popularity of Blue and Gray, SPI immediately produced a sequel containing four more battles, Blue and Gray II.
Reception
In Issue 23 of Moves, Mike Curran outlined possible strategy and tactics for Cemetery Hill, and suggested the Confederate player avoid the direct assaults that characterized the historical battle, such as Pickett's Charge, employing flanking measures instead. Curran suggested the Union player must immediately fall back to a stronger defensive line.[2]
In Issue 54 of Moves, Steve List thought this was the weakest of the four games in Blue and Gray, saying "This game has many deficiencies." He disliked the new "Attack Effectiveness" rule, believing that "applying the [negative effect] to every failed attack is too lavish in its use, especially since no similar effect applies to defenders." He also pointed out that the map "bears little semblance to history." He concluded by giving the game a very poor grade of D minus.[3]
Other reviews
- Fire & Movement #58
- The Wargamer Vol. 1, #3 and Vol. 1, #32
- Simulacrum #20
- Pursue & Destroy Vol. 1, #3
References
- "SPI Best-Selling Games - 1975". spigames.net. Retrieved 2021-05-26.
- Curran, Mike (October–November 1975). "Cemetery Hill". Moves. No. 23. pp. 7–8.
- List, Steve (January 1981). "Blue & Gray I: Cemetery Hill". Moves. No. 54. p. 9.