Zero Latency (company)
Zero Latency VR is a technology company that develops free-roam virtual reality systems.[1] It was founded by Tim Ruse, Scott Vandonkelaar, Kyel Smith, who are currently directors of the company, with Dean Dorrell as the chairman.[2] In August 2015, Zero Latency VR opened the world's first VR entertainment venue in North Melbourne, Australia.[3][4]
Industry | Free Roam Virtual Reality |
---|---|
Founded | 2013 |
Headquarters | Melbourne, Australia |
Number of employees | +100 |
Website | zerolatencyvr |
History
The founders' idea to develop a free-roam virtual reality experience first emerged in 2012 following the success of Oculus Rift's kickstarter campaign,[5] and was initially tested as a single-player game called Inversion VR, in early 2013.[6][7] A prototype of Zero Latency VR's multiplayer free-roam virtual reality system was first demonstrated to the public at Pausefest, a digital innovation conference, in early 2014.[8][9] Following this, Zero Latency VR secured almost $30,000 from a crowdfunding campaign,[10] as well as a $60,000 grant from Film Victoria.[11] The company subsequently received $1 million in funding from Carthona Capital, a venture capital firm.[12][13][14] In February 2015, Zero Latency VR partnered with Dell's gaming division, Alienware, to provide high-performance computer hardware for use in Zero Latency VR's operations.[15] In August 2015, Zero Latency VR opened a VR entertainment venue in North Melbourne, Australia.[16][17] This was touted as the first such virtual reality facility to be publicly available.[18]
Free-roam
Free-roam virtual reality allows users to move freely in an open space and not be constrained by cables and other immobile equipment.[19] Perceptual tricks such as "Change Blindness Redirection" are used in free-roam virtual reality to create the illusion of a virtual environment larger than what is physically available.[19] Zero Latency VR employs these perceptual tricks at its 400m2 venue in North Melbourne to allow players to travel between 700m and 1 km during a standard game session.[5]
Motion capture technology is used to track the physical location of players, which allows the in-game virtual location of players' avatars to be generated accurately.[9] It took several years to develop the software and hardware allowing players' physical movements to be instantly replicated by their in-game avatars.[20][21] Proximity sensors are used to warn players of hazards and prevent players from leaving the physical play area.[18]
Products
As of January 2022, Zero Latency VR has 55 venues in 26 countries.[22]
The company also sells its systems to businesses requiring free-roam virtual reality applications.[11] Due to their cost and complexity, Zero Latency VR's systems are not ideal for private use.[23][24] Instead, they are intended to be used as public virtual gaming spaces or theme park attractions.[12][23][25] Zero Latency VR has also partnered with a real estate group to offer virtual house inspections.[26]
Locations
As of January 2022, Zero Latency VR has 55 venues in 26 countries.[27]
Zero Latency VR is open in the following locations:
Andorra
- Zero Latency VR, Andorra
Australia
- Zero Latency VR, Brisbane, QLD
- Zero Latency VR, Gold Coast, QLD
- Zero Latency VR, Sunshine Coast, QLD
- Zero Latency VR, Melbourne, VIC
- Zero Latency VR, Adelaide, SA
- Zero Latency VR, Perth, WA
- Zero Latency VR, Sydney, NSW
- Le Mans Entertainment, Dandenong, VIC
Brussels
- Zero Latency Brussels, Brussels
Canada
- Zero Latency VR On Tilt, Calgary
- Zero Latency VR, Montreal
- Virtual Galaxies, Toronto
- Zero Latency VR, Vancouver
France
- Hypervirtual, Nantes
Germany
- Zero Latency VR, Munich
India
- Zero Latency VR, Gurgaon
- Zero Latency VR, Hyderabad
- Zero Latency VR, Mumbai
Ireland
- Zero Latency VR, Dublin
Italy
- Zero Latency VR, Milano
Japan
- Tokyo Joypolis, Tokyo
Luxembourg
- Zero Latency Luxembourg, Luxembourg
Malaysia
- The Rift, Kuala Lumpur
Macau
- Zero Latency VR, Macau
Mexico
- Zero Latency VR, Monterrey
Netherlands
- Zero Latency VR, Rotterdam
Portugal
- Zero Latency VR, Lisbon
Spain
- Zero Latency VR, Barcelona
- Zero Latency VR, Bilbao
- Zero Latency VR, Madrid
- Zero Latency VR, Terrassa
- Zero Latency VR, Zaragoza
Saudi Arabia
- Zero Latency VR, Riyadh
Singapore
- Zero Latency VR, Singapore
Switzerland
- Zero Latency VR, Basel
Thailand
- Zero Latency VR, Bangkok
- Zero Latency VR, Dubai
United Arab Emirates
- Zero Latency VR, Abu Dhabi
United Kingdom
- Zero Latency VR, Nottingham
- Zero Latency VR, London (Wembley)
- Zero Latency VR, Birmingham
United States
- Zero Latency VR - Watertown/Fort Drum, New York
- The Arena, Wisconsin Dells
- Max Action Arena, Reno
- Velocity VR, Scottsdale
- New Realm VR, Rancho Cucamonga
- Zero Latency VR, Dallas
- Zero Latency VR, Houston
- Level Up - MGM Grand, Las Vegas
- Waypoint VRcade, Mishawaka
- Zero Latency VR, Bend, Oregon
- Boss VR Arena, Cleveland, Ohio
References
- UTC, Ariel BogleAustralia2015-11-04 06:00:44 (4 November 2015). "Fightings zombies with Zero Latency VR is virtual reality gaming at its best". Mashable. Retrieved 2016-02-21.
- Simpson, Campbell (4 August 2015). "This Is Zero Latency VR, The Future Of Immersive Gaming". www.gizmodo.com.au. Retrieved 2016-02-21.
- "Kill Zombies at Melbourne's Virtual Reality Game Centre | The Creators Project". The Creators Project. Retrieved 2016-02-21.
- "Australia just opened the first ever virtual reality entertainment facility". Business Insider. Retrieved 2016-02-21.
- "Good Game Stories - Zero Latency VR". www.abc.net.au. Retrieved 2016-02-21.
- Hopewell, Luke (22 May 2014). "Meet Zero Latency VR: The Future Of Immersive Gaming, Built In Australia". www.gizmodo.com.au. Retrieved 2016-02-21.
- Lang, Ben (24 September 2013). "Inversion Project: 'Pop-up' VR Environment, Zombie Game Demo Video". Road to VR. Retrieved 2016-02-21.
- McCarthy, Tyler (2014-07-02). "Fighting Zombies Just Got Intense With This Virtual Reality System". Huffington Post. Retrieved 2016-02-21.
- "Holodeck-style virtual reality gets a step closer with the Inversion VR system". TechSpot. Retrieved 2016-02-21.
- "Zero Latency VR - Inversion VR by Zero Latency VR". Pozible. Retrieved 2016-02-21.
- "Zero Latency: The VR revolution begins in Melbourne, Australia". CNET. Retrieved 2016-02-21.
- "Zero Latency VR". Fast Company. Retrieved 2016-02-21.
- "Zero Latency VR: The VR revolution begins in Melbourne, Australia". CNET. Retrieved 2016-02-21.
- "Zombie virtual reality Melbourne: Zero Latency VR's city warehouse brings the undead 'to life'".
- au, Dell. "Press Releases". Dell. Retrieved 2016-02-21.
- "Kill Zombies at Melbourne's Virtual Reality Game Centre | The Creators Project". The Creators Project. Retrieved 2016-02-21.
- "Australia just opened the first ever virtual reality entertainment facility". Business Insider. Retrieved 2016-02-21.
- "Virtual reality offers tantalising taste of brave new world". The Sydney Morning Herald. 22 August 2015. Retrieved 2016-02-21.
- "Forget the joysticks — let's push the boundaries of virtual reality". news.usc.edu. 14 September 2015. Retrieved 2016-02-21.
- UTC, Ariel BogleAustralia2015-11-04 06:00:44 (4 November 2015). "Fightings zombies with Zero Latency VR is virtual reality gaming at its best". Mashable. Retrieved 2016-02-21.
- "Immersive Virtual Reality gaming center opens in Australia". Engadget. Retrieved 2016-02-21.
- UTC. "Zero Latency Locations". Zero Latency. Retrieved 2021-01-12.
- "this. | Virtual reality: games". this. Retrieved 2016-02-21.
- "World's first VR entertainment facility opens in Australia". Digital Trends. 14 August 2015. Retrieved 2016-02-21.
- "Zero Latency is igniting conversations about the future of VR technology in Australia - Startup Daily". Startup Daily. Retrieved 2016-02-21.
- "Zero Latency VR uses Oculus Rift to kill zombies and help REA Group sell properties".
- UTC. "Zero Latency Locations". Zero Latency. Retrieved 2021-01-12.