Strategic Conflict

Strategic Conflict is a play-by-mail game by Schubel & Son begun in 1983.

Gameplay

Strategic Conflict was a play-by-mail "game of modern times, where superpowers battle for influence in obscure regions of the world to win supremacy".[1] The game was computer-moderated.[1] It had ten players and a world with twenty regions.[1] Players owned and built units worth points, with no more than 250 points in each region. A player reaching 2,000 points of units won the game.[1]

Reception

W.G. Armintrout reviewed Strategic Conflict in Space Gamer No. 68.[1] He stated that it "s the most intricate, subtle game yet produced by the play-by-mail industry.[1] Armintrout further commented that "I have not been impressed like this in some time – Strategic Conflict is a play-by-mail game for players who want a real contest. I only hope there are enough of this type of player out there to keep the game going."[1]

References

  1. Armintrout, W.G. (March–April 1984). "Capsule Reviews: Strategic Conflict". Space Gamer. No. 68. Steve Jackson Games. p. 45.
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