List of highest-grossing media franchises

This is a list of the highest-grossing media franchises. This includes media franchises that started as a book, film, video game, comic book, animation, or television show, and have expanded to other forms of media. For each franchise listed below, the estimated revenue total includes revenue from movie tickets, home entertainment, video games, merchandise, and any other franchise-related products when such information is available.

The list includes the total estimated revenue figure and the revenue breakdown. Estimates are based on combined revenue from different media and merchandise, based on publicly available data.

List

Franchise Year of inception Total revenue (est. US$) Revenue breakdown (est. US$) Original medium Creator(s) Owner(s)

$50 billion+

Pokémon 1996 $110 billion[lower-alpha 1] Video game Satoshi Tajiri
Ken Sugimori
Junichi Masuda
The Pokémon Company
(Nintendo, Creatures, Game Freak)
(copyright; trademark in Japan)
Nintendo (trademark globally)
Hello Kitty 1974 $88.5 billion Cartoon character[23] Yuko Shimizu
Shintaro Tsuji
Sanrio
Mickey Mouse & Friends 1928 $82.9 billion Animated cartoon Walt Disney
Ub Iwerks
The Walt Disney Company
Winnie the Pooh 1924 $81 billion Book[66] A. A. Milne
E. H. Shepard
The Walt Disney Company
Star Wars 1976 $69.4 billion[lower-alpha 16] Film George Lucas Lucasfilm
(The Walt Disney Company)

$20–50 billion

Mario 1981 $47.5 billion Video game Shigeru Miyamoto
Nintendo R&D1
Nintendo
Disney Princess 2000 $46.4 billion Animated films Andy Mooney The Walt Disney Company
Anpanman 1973 $44.9 billion Picture book Takashi Yanase Froebel-kan
Marvel Cinematic Universe
(MCU)
2008 $38 billion Film Marvel Studios
Stan Lee
Jack Kirby
Walt Disney Studios (The Walt Disney Company)
Sony (Spider-Man films)
Universal Pictures (The Incredible Hulk)
Wizarding World
(Harry Potter)
1997 $32.8 billion Novel J. K. Rowling J. K. Rowling (books)
Warner Bros. (AT&T) (films)
Spider-Man 1962 $31.8 billion Comic book Stan Lee
Steve Ditko
Marvel Entertainment (The Walt Disney Company)
Sony (films)
Dragon Ball 1984 $30 billion[lower-alpha 44][lower-alpha 45] Manga Akira Toriyama Akira Toriyama (Bird Studio)
Shueisha (Hitotsubashi Group) (manga)
Toei Animation (anime)
Bandai Namco (games)
Batman 1939 $29.9 billion Comic book Bob Kane
Bill Finger
DC Entertainment
(AT&T)
Transformers 1984 $29.6 billion[lower-alpha 56] Animated series Takara
Hasbro
Shōji Kawamori
Bob Budiansky
Takara Tomy
Hasbro
Barbie 1987[lower-alpha 59] $29.2 billion Animated film Ruth Handler Mattel
Gundam 1979 $27.8 billion Anime series Yoshiyuki Tomino Sunrise
(Bandai Namco Holdings)
Call of Duty
(COD)
2003 $27 billion[190] Video game Infinity Ward
Steve Fukuda
Zied Rieke
Activision
(Activision Blizzard)
Toy Story 1995 $22 billion Animated film Pixar
John Lasseter
The Walt Disney Company
Cars 2006 $21.8 billion Animated film Pixar
John Lasseter
The Walt Disney Company
Middle-earth
(The Lord of the Rings)
1937 $20.4 billion[lower-alpha 69] Novel J. R. R. Tolkien Tolkien Estate (books)
Warner Bros. (AT&T) (films)

$10–20 billion

Dungeon Fighter Online
(DFO)
2005 $18 billion
  • Computer game – $18 billion[215]
Video game Neople Nexon
Tencent
Yu-Gi-Oh! 1996 $17.1 billion Manga Kazuki Takahashi Kazuki Takahashi
Shueisha (Hitotsubashi Group) (manga)
Konami (games and cards)
Peanuts 1950 $16.1 billion Comic strip Charles M. Schulz Sony Music Entertainment Japan (Sony)
Peanuts Worldwide LLC (WildBrain)
Dora the Explorer 2000 $15.8 billion Animated series Chris Gifford
Valerie Walsh
Eric Weiner
Nickelodeon
(Paramount Global)
Super Sentai
(Power Rangers)
1975 $15.6 billion Television series Shotaro Ishinomori
Haim Saban
Shuki Levy
Toei Company (Super Sentai)
Bandai Namco Holdings (Super Sentai merchandise)
Hasbro (Power Rangers)
The Simpsons 1987 $15.6 billion Animated series Matt Groening 20th Century Studios
(The Walt Disney Company)
Pac-Man 1980 $15.4 billion Video game Toru Iwatani
Namco
Bandai Namco Entertainment
(Bandai Namco Holdings)
The Lion King 1994 $15.4 billion Animated film Roger Allers
Rob Minkoff
William Shakespeare
The Walt Disney Company
Teenage Mutant Ninja Turtles 1984 $15.4 billion Comic book Kevin Eastman
Peter Laird
Nickelodeon
(Paramount Global)
Avengers 1963 $15.3 billion Comic book Stan Lee
Jack Kirby
Marvel Entertainment
(The Walt Disney Company)
Looney Tunes 1930 $15 billion Animated cartoon Warner Bros. Warner Bros. (AT&T)
SpongeBob SquarePants 1999 $14.8 billion Animated series Stephen Hillenburg Nickelodeon
(Paramount Global)
Fist of the North Star
(Hokuto no Ken)
1983 $14.8 billion Manga Buronson
Tetsuo Hara
Buronson
Tetsuo Hara
Shueisha (Hitotsubashi Group) (manga)
Toei Animation (anime)
Sega Sammy Holdings (pachinko)
Frozen 2013 $14.5 billion Animated film Chris Buck
Jennifer Lee
Hans Christian Andersen
The Walt Disney Company
One Piece 1997 $14.5 billion Manga Eiichiro Oda Eiichiro Oda
Shueisha (Hitotsubashi Group) (manga)
Toei Animation (anime)
Bandai Namco (games)
James Bond 1953 $14.2 billion[lower-alpha 106] Novel Ian Fleming Jonathan Cape (books)
Metro-Goldwyn-Mayer (films)
Sailor Moon 1991 $13.9 billion Manga Naoko Takeuchi Naoko Takeuchi
Kodansha (manga)
Toei Animation (anime)
Space Invaders 1978 $13.9 billion Video game Tomohiro Nishikado Taito
(Square Enix)
Warcraft 1994 $13.4 billion Video game Allen Adham
Frank Pearce
Michael Morhaime
Blizzard Entertainment
(Activision Blizzard)
League of Legends (LoL) 2009 $13.5 billion Video game Riot Games Tencent
Honor of Kings
(Arena of Valor)
2015 $13.4 billion Video game TiMi Studios Tencent
CrossFire 2007 $13 billion Video game Smilegate Smilegate
Tencent
Lineage 1998 $12.9 billion Video game Jake Song NCSoft
Wii series 2006 $12.3 billion Video game Nintendo EAD Nintendo
Neon Genesis Evangelion
(Shinseiki Evangelion)
1994 $12 billion Anime series Hideaki Anno
Gainax
Tatsunoko Production
Khara[lower-alpha 125][323][324]
FIFA 1993 $11.9 billion Video game EA Canada Electronic Arts
Final Fantasy 1987 $11.9 billion Video game Hironobu Sakaguchi
Hiromichi Tanaka
Nasir Gebelli
Square Enix
Superman 1938 $10.9 billion Comic book Jerry Siegel
Joe Shuster
DC Entertainment
(AT&T)
Star Trek 1966 $10.9 billion[lower-alpha 135] Television series Gene Roddenberry Paramount Global
Grand Theft Auto
(GTA)
1997 $10.9 billion Video game DMA Design
David Jones
Mike Dailly
Rockstar Games
(Take-Two Interactive)
Street Fighter 1987 $10.8 billion Video game Takashi Nishiyama
Hiroshi Matsumoto
Capcom
Fortnite 2017 $10.8 billion Video game Epic Games Epic Games
Tencent
Candy Crush 2012 $10.6 billion Video game King King (Activision Blizzard)
Rilakkuma 2003 $10 billion
  • Merchandise sales – $10 billion[363]
Manga Aki Kondo San-X

$5–10 billion

Thomas & Friends
(Thomas the Tank Engine)
1945 $9.89 billion Book Wilbert Awdry
Christopher Awdry
Egmont Group
Mattel
Sesame Street
(The Muppets)[lower-alpha 145]
1955 $9.68 billion Television series Jim Henson
Joan Ganz Cooney
Lloyd Morrisett
The Muppets Studio
(The Walt Disney Company)
Sesame Workshop
Monster Strike 2013 $9.63 billion Video game Yoshiki Okamoto Mixi
PUBG: Battlegrounds 2017 $9.53 billion Video game Brendan Greene
Jang Tae-seok
PUBG Corporation (Krafton)
Tencent
Demon Slayer: Kimetsu no Yaiba 2016 $9.50 billion Manga Koyoharu Gotōge Shueisha (Hitotsubashi Group)
Jurassic Park 1990 $9.38 billion[lower-alpha 149] Novel Michael Crichton Alfred A. Knopf (novel)
Universal Pictures (Comcast)
Amblin (Reliance / Hasbro / Alibaba) (film)
Angry Birds 2009 $9.2 billion Video game Jaakko Iisalo Rovio Entertainment
Westward Journey 2001 $8.7 billion

</ref>

Video game NetEase NetEase
Despicable Me
(Minions)
2010 $8.65 billion Animated film Sergio Pablos Illumination
Universal Pictures
(Comcast)
Pretty Cure
(PreCure)
2004 $8.39 billion Anime series Izumi Todo
Toei Animation
Bandai
Toei Company
Asahi Broadcasting Corporation
Asatsu-DK
Bandai
Ultra Series
(Ultraman)
1966 $8.32 billion Television series Eiji Tsuburaya Tsuburaya Productions
(Bandai Namco Holdings)
Kumamon 2010 $8.22 billion Cartoon Kumamoto Prefecture Kumamoto Prefecture
Puzzle & Dragons 2012 $8.22 billion Video game GungHo Online GungHo Online
Pirates of the Caribbean 2003[lower-alpha 164] $7.91 billion Film Walt Disney
Walt Disney Imagineering
Marc Davis
Gore Verbinski
Jerry Bruckheimer
The Walt Disney Company
Ben 10 2005 $7.85 billion Animated series Man of Action Studios Cartoon Network (AT&T)
Clash of Clans 2012 $7.7 billion Video game Supercell Supercell (Tencent)
Sonic the Hedgehog 1991 $7.54 billion Video game Sonic Team
Hirokazu Yasuhara
Yuji Naka
Naoto Ohshima
Sega
(Sega Sammy Holdings)
X-Men 1963 $7.32 billion Comic book Stan Lee
Jack Kirby
Marvel Entertainment
20th Century Studios (films)
(The Walt Disney Company)
Kamen Rider
(Masked Rider)
1971 $7.23 billion Television series Shotaro Ishinomori
Ishimori Productions
Toei Company
Ishimori Productions
Toei Company
TV Asahi
Asatsu-DK
Bandai Namco (toys)
PAW Patrol 2013 $7.1 billion Animated series Keith Chapman Spin Master
Fast & Furious 2001 $6.6 billion Film Gary Scott Thompson Universal Pictures
(Comcast)
The Big Bang Theory 2007 $6.57 billion Television series Chuck Lorre
Bill Prady
Warner Bros. (AT&T)
Halo 2001 $6.5 billion Video game Bungie
343 Industries
Microsoft
DC Extended Universe
(DCEU)
2013 $6.48 billion Film DC Entertainment DC Entertainment
(AT&T)
Digimon 1997 $6.42 billion Digital Pet Akiyoshi Hongo Bandai
Toei Animation
Ice Age 2002 $6.42 billion[lower-alpha 178]
  • Box office – $2.9 billion[432]
  • Retail sales – $1.3 billion[432]
  • Home entertainment – $347 million[433]
Animated film Michael J. Wilson
Blue Sky Studios
20th Century Studios
(The Walt Disney Company)
Twilight 2005 $6.39 billion Novel Stephenie Meyer Little, Brown and Company (books)
Summit Entertainment (films)
Minecraft 2009 $6.33 billion Video game Markus Persson Mojang Studios
(Xbox Game Studios)
The Phantom of the Opera 1986 $6.22 billion Musical theatre Andrew Lloyd Webber Andrew Lloyd Webber
Tamagotchi 1996 $6.2 billion Digital pet Aki Maita
Akihiro Yokoi
Bandai
Bandai Namco Holdings
Doraemon 1969 $6.2 billion Manga Fujiko Fujio Shogakukan
(Hitotsubashi Group)
Fate
(Fate/stay night)
2004 $6.03 billion Visual novel Type-Moon Type-Moon (visual novel)
Aniplex (Sony Music Japan) (anime & mobile game)
Shrek 1990 $5.84 billion Picture book William Steig
DreamWorks Animation
Farrar, Straus and Giroux (book)
Universal Pictures (Comcast) (films)
The Sims 2000 $5.46 billion Video game Will Wright Electronic Arts
Friends 1994 $5.27 billion Television series David Crane
Marta Kauffman
Bright/Kauffman/Crane Productions
Warner Bros. (AT&T)
Mamma Mia 1975 $5.18 billion Song ABBA Polar / Epic (Sony) (song)
Universal Pictures (AT&T) (films)
Mortal Kombat 1992 $5.06 billion[lower-alpha 195] Video game Midway Games Chicago
Ed Boon
John Tobias
Warner Bros. (AT&T)
Care Bears 1981 $5.05 billion Greeting card American Greetings American Greetings
Bob the Builder 1998 $5 billion
  • Retail sales – $5 billion[482]
Animated series Keith Chapman Mattel/WildBrain

$2–5 billion

My Little Pony 1984 $4.99 billion Animated cartoon Lauren Faust
Bonnie Zacherle
Hasbro
Donkey Kong 1981 $4.97 billion Video game Shigeru Miyamoto
Nintendo R&D1
Nintendo
Beauty and the Beast 1991 $4.94 billion Animated film Gary Trousdale Kirk Wise
Gabrielle-Suzanne de Villeneuve
The Walt Disney Company
Dragon Quest
(Dragon Warrior)
1986 $4.89 billion Video game Yuji Horii
Koichi Nakamura
Akira Toriyama
Square Enix
Yuji Horii (Armor Project)
Akira Toriyama (Bird Studio)
Koichi Sugiyama (Sugiyama Kobo)
Roblox 2006 $4.67 billion Video game David Baszucki
Erik Cassel
Roblox Corporation
Beyblade 1999 $4.61 billion Manga Takao Aoki Takao Aoki
Shogakukan
(Hitotsubashi Group)
Seinfeld 1989 $4.56 billion Television series Larry David
Jerry Seinfeld
Sony Pictures Television
(Sony)
Aladdin 1992 $4.45 billion Animated film Ron Clements The Walt Disney Company
A Song of Ice and Fire
(Game of Thrones)
1996 $4.4 billion Novel George R. R. Martin Random House (books)
WarnerMedia (AT&T) (television)
Naruto 1999 $4.35 billion Manga Masashi Kishimoto Masashi Kishimoto
Shueisha (Hitotsubashi Group) (manga)
Pierrot (anime)
Bandai Namco (games)
Assassin's Creed 2007 $4.25 billion Video game Patrice Désilets
Jade Raymond
Corey May
Ubisoft
Garena Free Fire 2017 $4.23 billion Video game 111 Dots Studio Garena
Need for Speed
(NFS)
1994 $4.21 billion Video game EA Canada Electronic Arts
The Hunger Games 2008 $4.2 billion[lower-alpha 219] Novel Suzanne Collins Scholastic Corporation (books)
Lionsgate (films)
Peter Pan
(Disney Fairies)
1953 $4.11 billion Film Clyde Geronimi
Wilfred Jackson
Hamilton Luske
J. M. Barrie
The Walt Disney Company
Strawberry Shortcake 1979 $4 billion
  • Retail sales – $4 billion[230]
  • DVD sales – $2.6 million[568]
Greeting card American Greetings WildBrain
Mission: Impossible 1966 $4 billion[lower-alpha 225][569] Television series Bruce Geller Paramount Pictures
(Paramount Global)
The Legend of Zelda
(Zelda no Densetsu)
1986 $4 billion Video game Shigeru Miyamoto
Takashi Tezuka
Nintendo EAD
Nintendo
Madden NFL 1998 $4 billion
  • Video games – $4 billion[572]
Video game Electronic Arts Electronic Arts
National Football League (NFL)
Gran Turismo 1997 $4 billion
  • Video games – $4 billion[573]
Video game Kazunori Yamauchi
Polyphony Digital
Sony Interactive Entertainment
(Sony)
Yo-kai Watch 2013 $3.98 billion Video game Level-5 Level-5
Godzilla
(Gojira)
1954 $3.94 billion Film Ishirō Honda Toho
G.I. Joe 1967 $3.83 billion Comic Stan Weston Hasbro
Lego Movie 2014 $3.75 billion Animated film Phil Lord
Christopher Miller
Universal Pictures (Comcast) (films)
The Lego Group
Zootopia 2016 $3.74 billion Animated film Byron Howard
Rich Moore
The Walt Disney Company
Terminator 1984 $3.73 billion[lower-alpha 233]
  • Box office – $2.074 billion[594]
  • DVD & Blu-ray sales – $133 million[594]
Film James Cameron
Gale Anne Hurd
Skydance Media
Genshin Impact 2020 $3.7 billion
  • Video game – $3.7 billion[595]
Video game miHoYo
Cai Haoyu
miHoYo
Iron Man 1963 $3.67 billion Comic book Stan Lee
Jack Kirby
Larry Lieber
Don Heck
Marvel Entertainment
(The Walt Disney Company)
Cats 1981 $3.64 billion Musical theatre Andrew Lloyd Webber Really Useful Group
The Wicked Years 1995 $3.53 billion Novel Gregory Maguire HarperCollins
Skylanders 2011 $3.5 billion[600] Video game Toys for Bob Activision (Activision Blizzard)
Titanic 1997 $3.48 billion Film James Cameron Paramount Pictures (North America)
20th Century Studios (international) (The Walt Disney Company)
Avatar 2009 $3.37 billion
  • Box office – $2.79 billion[604]
  • DVD & Blu-ray sales – $429 million[605]
  • Merchandise sales – $153 million[606]
Film James Cameron 20th Century Studios
(The Walt Disney Company)
Les Misérables 1980 $3.23 billion Musical theatre Alain Boublil
Victor Hugo
Cameron Mackintosh Overseas
Astro Boy 1952 $3.15 billion Manga Osamu Tezuka Tezuka Productions
Alice in Wonderland 1951 $3.12 billion Animated film Lewis Caroll
Walt Disney
The Walt Disney Company
Hamtaro 1997 $3.05 billion Manga Ritsuko Kawai Shogakukan
(Hitotsubashi Group)
Coin Master 2018 $3.01 billion Video game Moon Active Moon Active
ER 1994 $3 billion
  • TV revenue – $3 billion[620]
Television series Michael Crichton NBC (Comcast)
The Matrix 1999 $3 billion[621][622] Film The Wachowskis Warner Bros.
(AT&T)
MapleStory 2003 $3 billion
  • Video game – $3 billion[625]
Video game Wizet Nexon
Clash Royale 2016 $3 billion
  • Video game – $3 billion[626]
Video game Supercell Supercell (Tencent)
Scooby-Doo 1969 $2.89 billion

[lower-alpha 243]

Animated series Joe Ruby
Ken Spears
Warner Bros.
(AT&T)
Finding Nemo 2003 $2.88 billion Animated film Andrew Stanton The Walt Disney Company
Game of War: Fire Age 2013 $2.8 billion Video game Machine Zone Machine Zone
Resident Evil
(Biohazard)
1996 $2.67 billion Video game Shinji Mikami
Tokuro Fujiwara
Capcom
World of Tanks 2010 $2.61 billion Video game Wargaming Wargaming
Captain America 1941 $2.55 billion Comic book Joe Simon
Jack Kirby
Marvel Comics
(The Walt Disney Company)
The Powerpuff Girls 1998 $2.52 billion Animated series Craig McCracken Cartoon Network
(AT&T)
Thor 1962 $2.51 billion Comic book Stan Lee
Larry Lieber
Jack Kirby
Marvel Entertainment
(The Walt Disney Company)
Idols
(Idol)
2001 $2.5 billion[651]
  • TV advertising – $500 million[651]
  • Sponsorship – $30 million[651]
Reality television Simon Fuller
Simon Cowell
Fremantle
(RTL Group)
The Cosby Show 1984 $2.5 billion
  • TV syndication – $1.5 billion[652]
  • TV advertising – $1 billion[653]
Television series Bill Cosby
Ed. Weinberger
Michael J. Leeson
Paramount Global
WarnerMedia (AT&T)
Metal Gear 1987 $2.5 billion
  • Video games – $2.5 billion[654]
Video game Hideo Kojima Konami
Winx Club 2004 $2.5 billion Animated series Iginio Straffi Paramount Global
Madagascar 2005 $2.5 billion
  • Box office – $2.27 billion[656]
  • DVD & Blu-ray sales – $210 million[656]
Animated film Tom McGrath
Eric Darnell
DreamWorks Animation
(Comcast)
Planet of the Apes 1963 $2.4 billion Novel Pierre Boulle Éditions Julliard (book)
20th Century Studios (Disney) (films)
Indiana Jones 1981 $2.37 billion Film George Lucas
Steven Spielberg
Lucasfilm
(The Walt Disney Company)
The Conjuring Universe 2013 $2.34 billion Film James Wan Warner Brothers
Tomb Raider 1996 $2.29 billion[lower-alpha 257] Video game Toby Gard
Core Design
Square Enix
Detective Conan
(Case Closed)
1994 $2.27 billion Manga Gosho Aoyama Gosho Aoyama

Shogakukan

NBA 2K 1999 $2.26 billion Video game Visual Concepts
Sega Sports
2K Sports (Take-Two Interactive)
National Basketball Association (NBA)
Jumanji 1981 $2.24 billion Picture book Chris Van Allsburg Sony
Overwatch 2016 $2.19 billion Video game Alyssa Wong
Jeff Kaplan
Chris Metzen
Blizzard Entertainment
(Activision Blizzard)
Animal Crossing 2005 $2.15 billion Video game Nintendo EAD
Katsuya Eguchi
Hisashi Nogami
Nintendo
E.T. the Extra-Terrestrial 1982 $2.1 billion Film Steven Spielberg Universal Pictures
(Comcast)
MonsterVerse 2014 $2.06 billion Film Thomas Tull
Ishirō Honda (Godzilla)
Edgar Wallace (King Kong)
Merian C. Cooper (King Kong)
Warner Brothers
Legendary Entertainment
Toho (Godzilla)
The Chronicles of Narnia 2005 $2.06 billion
  • Box office $1.556 billion[678]
  • Home media $504.7 million[678]
Film C. S. Lewis
Andrew Adamson
Netflix
Kung Fu Panda 2008 $2.05 billion
  • Box office – $1.818 billion[679]
  • DVD & Blu-ray sales – $234 million[680]
Animated film Ethan Reiff
Cyrus Voris
Universal Pictures (Comcast)
King Kong 1933 $2.04 billion Film Merian C. Cooper Warner Brothers
Legendary Entertainment
Bourne 1980 $2.03 billion Novel Robert Ludlum Eric Van Lustbader (books)
Universal Pictures (Comcast) (films)
Tom Clancy's 1987 $2.03 billion Video game Tom Clancy
Red Storm Entertainment
Ubisoft
Men in Black 1990 $2.02 billion Comic book Lowell Cunningham Marvel Comics (Disney) (comics)
Sony (films)
The Incredibles 2004 $2 billion Animated film Pixar The Walt Disney Company
NBA Jam 1993 $2 billion
  • Video games – $2 billion[688]
Video game Midway Games Electronic Arts
National Basketball Association (NBA)
Guitar Hero 2005 $2 billion
  • Video games – $2 billion[689]
Video game Harmonix Activision (Activision Blizzard)
Ghostbusters 1984 $2 billion
  • Merchandise sales – $1 billion[690]
  • Box office – $936.9 million[691]
  • Home media – $62.6 million[692]
Film Dan Aykroyd
Harold Ramis
Sony
LEGO 1995 $2 billion Video game Lego InteractiveThe Lego Group TT GamesAT&T

See also

Notes

  1. The Pokémon Company no longer mentions how much the franchise has earned on their website, as of May 2019.
  2. See The Pokémon Company § Licensed merchandise.
  3. See List of highest-grossing arcade games.
  4. See List of highest-grossing mobile games § List
  5. Pokémon video games:
  6. See List of Pokémon films § Box office performance
  7. See Pokémon (TV series) § Airing and production
  8. Pokemon home entertainment media (home video, music, novels, manga) sales:
    • Pokémon: The First Movie anime film VHS sales in the United States during 2000 – $58.8 million[17]
    • Pokémon anime VHS and DVD sales in Japan up until 2004 – ¥3 billion[18] ($28 million)
    • Pokémon anime media content revenue in Japan between 2013 and 2020 – $682 million+[lower-alpha 7]
    • Japan home entertainment media (home video, music, novels, manga) sales between January 2017 and June 2018 – ¥2,563,357,348 ($23,213,943)
      • 2017 – ¥1,744,502,029[19]
      • January–June 2018 – ¥818,855,319[20]
    • United States DVD and Blu-ray releases during 2017–2019 – $38 million[21]
  9. Pokémon game strategy guide book sales in Japan as of 2004 – ¥15.4 billion[18] ($142 million)
  10. Pokémon Jet aircraft sales in Japan as of 2004 – ¥300 million[18] ($3 million)
  11. See Hello Kitty § Sales
  12. Mickey Mouse & Friends retail sales:
    • Up until 1989 – $448 million[24]
    • 1990–1997 – $8 billion[25]
    • 1999 – ¥162.33 billion[26] ($1.425 billion)[27]
    • 2000 – ¥120 billion[28] ($1.114 billion)[29]
    • 2001 – ¥85.58 billion[30] ($704 million)
    • 2002–2007 – $27.8 billion
      • $4.7 billion in 2002.[31] $5.8 billion in 2003.[32] $5.3 billion in 2004.[33] $6 billion in 2005.[34] $6 billion in 2007.[35]
    • 2008 – $930 million
      • ¥88,122.32 million ($853 million) in Japan.[36] $77 million in the United States.[37]
    • 2009 – $1.116 billion
      • ¥96,827.8 million ($1,035 million) in Japan.[38] $81 million in the United States.[37]
    • 2010 – $9 billion[39]
    • 2011 – $2.07 billion
      • ¥105.35 billion ($1.32 billion) in Japan.[40] $750 million in North America.[41]
    • 2012 – $4.122 billion[42]
    • 2013–2017 – $21.029 billion
      • $4.568 billion in 2013.[42] $4.719 billion in 2014.[43] $4.262 billion in 2015. $4.247 billion in 2016.[44] $3.233 billion in 2017.[45]
    • 2018 – $3.265 billion[46]
    • 2019 – ¥124 billion[47][48] ($1,138 million)
  13. [49][50][51][52][53]
  14. 1991 VHS release of Fantasia earned $209 million in sales.[54] $84 million DVD and Blu-ray sales since 2001.[55]
  15. Winnie the Pooh retail sales:
    • Up until 1997 – $7 billion[25]
    • 1998 – $3.3 billion[56]
    • 1999 – ¥96.39 billion ($846 million)[26][27]
    • 2000s – $44.025 billion
      • $6 billion in 2000.[57] $5 billion in 2001.[58] $7 billion in 2002.[59] $5.6 billion in 2003.[32] $5.3 billion in 2004.[33] $6 billion in 2005.[34] $6.9 billion in 2006.[60] $1 billion in 2007.[61] ¥65,629.56 million ($635 million) in 2008.[36] ¥55,195 million ($590 million) in 2009.[38]
    • 2010 – $5.7 billion[39]
    • 2011 – $1.766 billion
      • $1.09 billion in North America.[41] ¥53.96 billion ($676 million) in Japan.[40]
    • 2012 – $3.17 billion[42]
    • 2013–2017 – $12.72 billion
      • $2.808 billion in 2013.[42] $2.732 billion in 2014.[62] $2.74 billion in 2015.[44] $2.791 billion in 2016. $1.649 billion in 2017.[45]
    • 2018 – $1.675 billion[46]
    • 2019 – ¥32.4 billion[47][48] ($297 million)
  16. $6.6 billion franchise revenue up until May 1987.[67] $42 billion up until 2014.[68]
  17. $32 billion up until 2014.[68] $2.842 billion in 2015.[44] $3.049 billion in 2016. $2.403 billion in 2017.[45] $1.923 billion in 2018.[46]
  18. See List of highest-grossing films § Highest-grossing franchises and film series
  19. Star Wars home entertainment revenue:
  20. Star Wars video games:
    • Up until July 2015 – $3 billion[74]
    • August–December 2015 – $1 billion[75]
    • Mobile (2016–2019) – $1.01 billion[76]
  21. Star Wars television revenue:
  22. See List of best-selling video game franchises § At least 100 million copies.
  23. Mario video games sold as of 2020 – 767.61 million units[lower-alpha 22]est. ~$38.38 billion (average $50 per unit)
  24. Mario licensed merchandise sales:
    • Donkey Kong$8.5 million royalties (as of 1983)[83]
    • Super Mario Bros.$4.505 billion
      • Japan (2005, 2007–2008, 2010, 2012) – ¥280.1 billion+ ($3.51 billion)
        • 2005 – ¥11.8 billion[84]
        • 2007 – ¥135 billion[85]
        • 2008 – ¥46.7 billion[36]
        • 2010 – ¥45.6 billion[86]
        • 2012 – ¥41 billion[87]
      • Japan (2013) – ¥37,052 million[88] ($380 million)
      • Overseas (as of 2016) – $400 million[89]
      • Japan (2018–2019) – ¥67 billion[48][90][47] ($615 million)
  25. $300 million up until 2001.[92] $1 billion in 2002.[93] $1.3 billion in 2003.[92] $2 billion in 2004.[94] $3 billion in 2005.[93] $3.4 billion in 2006.[95] $4 billion in 2007.[96] $4 billion in 2008.[97] $3.7 billion in 2009.[98] $4.4 billion in 2010.[39] $1.6 billion in 2011.[41] $3 billion in 2012.[99] $2.885 billion in 2013.[42] $2.568 billion in 2014.[62] $2.635 billion in 2015.[44] $2.724 billion in 2016. $2.133 billion in 2017.[45] $1.686 billion in 2018.[46]
  26. See Anpanman § Retail sales
  27. ¥2 billion[102] ($19.35 million).
  28. Marvel Cinematic Universe box office:
  29. Avengers merchandise sales:
    • $332 million in 2012.[255] $325 million in 2013.[164] $1 billion in 2014.[256] $1.004 billion in 2015.[44] $1.242 billion in 2016. $1.227 billion in 2017.[45] $1.798 billion in 2018.[46]
  30. Marvel merchandise sales:
  31. Marvel Cinematic Universe home entertainment:
  32. Harry Potter merchandise:
    • 1997–2016 – $7.308 billion[108]
    • 2017–2018 – $1.01 billion[109]
  33. $3.9 billion Harry Potter home entertainment revenue up until 2014.[110] $66 million Fantastic Beasts and Where to Find Them DVD and Blu-ray sales since 2017.[111]
  34. Harry Potter video games:
    • Up until 2014 – $1.5 billion[110]
    • Mobile games (2018 to November 2021) – $744 million[112]
  35. $1 billion licensed merchandise sales for Sony Pictures during 1999–2001.[114] $2.7 billion in 2002.[115] $1.3 billion in 2003.[116] $339 million during 2005–2006.[117] $389 million in 2007.[118] $590 million in 2010.[119] $325 million in 2011.[41] $1.285 billion in 2012. $1.333 billion in 2013.[42] $1.453 billion in 2014.[62] $1.512 billion in 2015.[44] $1.551 billion in 2016. $1.402 billion in 2017.[45] $1.075 billion in 2018.[46] $791 million Spider-Man: Far From Home (2019) merchandise sales.[120]
  36. Box office gross of Spider-Man films:
  37. Spider-Man video games:
  38. Spider-Man home video revenue:
    • Spider-Man (2002) – $690,919,075 (video sales and rentals)
      • Up until 2006 (DVD & VHS) – $690 million[125]
      • 2012 (DVD & Blu-ray sales) – $919,075[126]
    • Spider-Man 2 (2004) – $187,989,563 (video sales)
      • Up until 2006 (DVD & VHS) – $185,260,344[127]
      • 2007–2012 (DVD & Blu-ray) – $2,729,219[128]
    • Later Spider-Man films and compilations (2007–2019) – $596 million (DVD & Blu-ray sales)[129]
  39. Spider-Man comic sales – $1,074,187,801
    • Up until April 2014 – 360 million copies[130]– $978,282,666
      • Amazing Spider-Man sales between 1966 and 2011 – 140,298,400 copies – $296,953,780[131]
      • Spider-Woman sales between 1979 and 1982 – 4,271,694 copies – $2,350,480[132]
      • Ultimate Spider-Man sales between 2000 and 2009 – 16,306,921 copies – $68,606,541[133]
      • 2012–2013 – 7,523,100 copies – $34,530,834[134]
      • January–April 2014 – 1,531,991 copies – $7,538,028[134]
      • Other 190,067,894 copies, at average $2.99 price[131]$568,303,003
    • May–December 2014 – $14,782,534[134][135]
    • 2015 – $21,306,211[136]
    • 2016 – $19,443,889[137]
    • 2017 – $16,970,754[138]
    • 2018 – $23,401,747[139]
  40. See List of Dragon Ball video games § Commercial reception
  41. See Dragon Ball § Merchandise
  42. See List of Dragon Ball anime § Commercial reception
  43. See List of Dragon Ball films § Box office performance
  44. Dragon Ball franchise:
  45. Estimates for the Dragon Ball franchise's lifetime revenue go up to $30 billion.[142]
  46. See List of best-selling manga § Collected tankōbon volumes.
  47. See Dragon Ball (manga) § Reception
  48. See Dragon Ball (manga) § Reception
  49. See Dragon Ball Super § Manga reception
  50. Dragon Ball tankōbon manga volume sales:
  51. Dragon Ball home entertainment media revenue:
  52. Dragon Ball trading card sales:
    • Carddass sales – 2 billion Dragon Ball Carddass trading cards sold, at ¥20 price,[155] grossing approximately ¥40 billion ($501.31 million).
    • Dragon Ball Heroes card sales – ¥50 billion[156] ($460 million)
  53. Dragon Ball music sales in Japan – ¥3,744,412,530 ($46,928,076)
  54. Batman retail sales:
    • Up until 2012 – $16 billion[163]
    • Merchandise sales during 2013–2018 – $5.017 billion
      • 2013 – $494 million[164]
      • 2014 – $578 million[164]
      • 2015 – $982 million[44]
      • 2016 – $1.1 billion[45]
      • 2017 – $1.024 billion[45]
      • 2018 – $839 million[109]
    • Home video sales between October 1992 and April 2022 – $786 million[165]
  55. Batman television revenue:
  56. Transformers:
    • Up until 2011 – ¥2 trillion[168] ($25 billion)
    • Retail sales (2012–2018) – $2.979 billion
      • 2012–2013 – $618 million[42]
      • 2014 – $410 million[62]
      • 2015 – $430 million[44]
      • 2016 – $446 million[44]
      • 2017 – $652 million[45]
      • 2018 – $423 million[109]
    • Box office (2014–2019) – $1.572 billion[lower-alpha 18]
  57. Transformers merchandise sales:
  58. Transformers home entertainment:
    • June 2007 to June 2014 – $740 million[172]
    • September 2014 to February 2020 – $134 million[173]
  59. Barbie became a media franchise starting in 1987, with the debut of the Barbie animated film series. Earlier Barbie toy sales prior to 1987 are not included here.
  60. $1.6 billion between 1987 and 1994.[174] $1.9 billion in 1997.[175] $1.52 billion in 2002.[176] $3.6 billion in 2003.[177] $1.498 billion during 2005–2006.[117] $669 million in 2007.[118] $3.3 billion in 2008.[178] $2.7 billion in 2010.[39] $1 billion in 2011.[179] $1,275.3 million sales in 2012.[180] $3 billion in 2013.[181] $1,934.5 million during 2014–2015.[182] $1 billion in 2016.[183] $3,203.61 million during 2017–2019.[180]
  61. See Barbie (film series) § Films
  62. See Cultural impact of Gundam § Retail sales
  63. Gundam retail sales:
    • Merchandise sales during 1979–1999 – $5 billion[186][187]
    • Bandai's net income from Bandai Gundam merchandise sales between April 2000 and 2007 – $3.735 billion[lower-alpha 62]
    • Licensed merchandise sales in Japan during 2000–2012 and 2015–2016 – $8.047 billion[lower-alpha 62]
    • Anime home video sales in Japan up until 2006 – 11.9 million units,[188] average ¥3,990 price[189]¥47,481 million ($595.07 million)
    • Bandai Namco's net income from Bandai Gundam retail sales from April 2008 to December 2021 – ¥846.6 billion ($9.409 billion)[lower-alpha 62]
    • Gundam anime media content revenue in Japan between 2013 and 2020 – $876 million+[lower-alpha 62]
  64. Call of Duty video game revenue:
  65. Toy Story and Toy Story 2 generated $6.6 billion up until 2009.[199] Toy Story 3 (2010) generated nearly $10 billion up until 2014.[200] $1 billion in 2015.[201] ¥19.4 billion ($178 million) in 2019.[47][48]
  66. $10 billion up until 2011.[204] $2.527 billion in 2012. $2.3 billion in 2013.[42] $2.025 billion in 2014.[62] $1 billion in 2015.[201] $588 million in 2016. $674 million in 2017.[45]
  67. Cars series grossed $1.408 billion.[205] Planes series grossed $391 million.[206]
  68. Cars series grossed $537 million.[207] Planes series grossed $117 million.[208] Cars Toons grossed $11.5 million.[209]
  69. Middle-earth (The Lord of the Rings) franchise was reported to have grossed $19.827 billion in total revenue by January 2018.[210]
  70. Middle-earth home entertainment:
    • Home video sales – $4.194 billion[210]
    • TV revenue – $156,475,000[212]
    • TV licensing – $250 million[213]
  71. Middle-earth other revenue:
    • Licensing – $225 million[210]
    • Other revenue – $7.5 million[212]
  72. Over ¥1 trillion[216][217] ($9.64 billion)[218]
  73. Yu-Gi-Oh licensed merchandise sales:
    • Up until January 2012 – $5 billion[219]
    • Licensed merchandise sales outside Asia during 2015–2018 – $920 million
      • $120 million in 2015.[220] $200 million in 2016.[221] $300 million in 2017.[222] $300 million in 2018.[223]
  74. ¥100 billion[216] ($964 million)[224]
  75. See Yu-Gi-Oh! Duel Links § Reception
  76. Yu-Gi-Oh video games:
  77. Peanuts retail sales:
    • 1990 – $448 million[24]
    • Late 1990s – $1 billion[228]
    • 2000–2008 – ¥125.94 billion ($1,218 million)
      • 2000 – ¥65 billion[28]
      • 2003 – ¥40 billion[28]
      • 2008 – ¥20.94 billion[229]
    • 2010 – $2 billion[104]
    • 2011 – $600 million[41]
    • 2012 – $1.141 billion[42]
    • 2013–2017 – $6.887 billion
      • $1.167 billion in 2013.[42] $1.194 billion in 2014.[62] $1.5 billion in 2015.[230] $1.468 billion in 2016. $1.558 billion in 2017.[45]
    • 2018 – $1.662 billion[46]
    • 2019 – ¥79.36 billion[47][48] ($728 million)
  78. Peanuts filmography
  79. $13 billion retail sales up until 2014.[232] $933 million in 2015. $915 million in 2016.[233] $565 million licensed merchandise sales in 2017.[45]
  80. Home Entertainment Sales up until 2005
  81. See Super Sentai § Merchandise
  82. See Power Rangers § Feature films
  83. $4.6 billion up until 2011.[237] $725 million during 2012–2013.[42] $390 million in 2014,[62] $396 million in 2015,[44] $707 million during 2016–2017,[45] and $255 million in 2018.[109]
  84. The Simpsons video games:
  85. Pac-Man video game revenue:
  86. Buckner & Garcia's Pac-Man Fever album and "Pac-Man Fever" single – $32 million[246]
  87. See List of highest-grossing musicals § Highest-grossing musical theatre productions.
  88. See List of highest-grossing musicals § Highest-grossing musical film series and film franchises.
  89. $6 billion up until 1994.[249] $1 billion during 2003–2005.[250] $475 million during 2009–2012.[251] $850 million in 2013.[42] $1.026 billion in 2014.[62] $1.021 billion in 2015.[44] $1.093 billion in 2016. $823 million in 2017.[45] $912 million in 2018.[109]
  90. Teenage Mutant Ninja Turtles films:
    • Up until 1993 – $724 million+ (box office and VHS sales & rentals)[252]
    • 2007 to February 2021 – $986 million (box office and DVD & Blu-ray sales)[253]
  91. Avengers DVD and Blu-ray sales:
  92. Looney Tunes franchise retail sales:
    • Looney Tunes series – $8.477 billion
      • $3.5 billion up until 1996.[261] $603 million in 2010.[104] $624 million in 2012. $617 million in 2013.[42] $628 million in 2014.[62] $639 million in 2015.[44] $645 million in 2016. $624 million in 2017.[45] $597 million in 2018.[109]
    • Space Jam$6 billion[262]
  93. See List of Looney Tunes feature films § Box office.
  94. $12 billion up until 2015.[264] $907 million in 2016. $712 million in 2017.[45] $759 million in 2018.[109]
  95. See Fist of the North Star § Pachinko
  96. See Fist of the North Star § Films and OVAs
  97. New Fist of the North Star (DVD) – ¥230 million[266] ($2.23 million)
  98. $5 billion merchandise sales up until 2014.[267] $1.573 billion licensed merchandise sales in 2015.[44] $1.598 billion in 2016. $1.404 billion in 2017.[45] $1.013 billion in 2018.[46]
  99. Frozen home entertainment:
    • 2013 – $410,687,000[212]
    • United States (2014–2021) – $500 million[268]
    • Japan (2014) – $81 million[269]
  100. $30 million pre-Broadway gross revenue.[270] $155 million Broadway gross revenue.[271]
  101. See One Piece § Merchandise
  102. See List of One Piece video games § Commercial reception
  103. See One Piece (TV series) § Reception
  104. One Piece home entertainment media:
    • One Piece anime content revenue in Japan between 2012 and 2020 – $1.467 billion+[lower-alpha 103]
    • Toei Animation's One Piece anime earnings (overseas sales/licensing and domestic licensing) between April 2003 and December 2021 – $956 million[lower-alpha 103]
    • DVD & Blu-ray sales of Strong World film in Japan during August 23–29 week of 2010 – ¥2.16 billion[272] ($27.07 million)
    • DVD & Blu-ray sales of film releases in the United States since 2012 – $2.2 million[273][274][275]
    • Home entertainment media sales in Japan during 2013–2018 – ¥37,368,916,771 ($413 million)
      • 2013 – ¥11,061.3 million[276] ($113.34 million)
      • 2015–2016 – ¥13,847,321,193[277][278] ($127,281,479)
      • 2017–2018 – ¥12,460,295,578[19][279] ($114,304,502)
  105. One Piece manga tankōbon volume sales: 490 million copies
    • Japan – 383,770,897 copies,[lower-alpha 46] ¥410 ($5.10) price[147]$1,957,231,575
    • Overseas – 75 million copies,[280] $9.99 price[281]$749.3 million
  106. In October 2015, it was projected that the James Bond franchise would be worth an estimated £13 billion ($19.9 billion) after the release of Spectre.[282]
  107. James Bond DVD and Blu-ray sales:
    • DVD sales up until 2015 – £2 billion[282] ($3.06 billion)
    • DVD and Blu-ray sales between January 2016 and January 2021 – $38 million[284]
  108. James Bond video games:
    • United States sales (1997–2004) – $351 million[214]
    • GoldenEye 007 sales in Europe (1998) – €19 million+ ($21.5 million+)[286]
  109. Sailor Moon anime's home entertainment media revenue:
    • VHS sales in Japan – 20 volumes sold 6,000,000 units up until 1995,[288] at ¥6,890 price,[289][290] grossing approximately ¥41,340 million ($518 million).
  110. Sailor Moon video game sales up until 1995 – 10 releases with 200,000–300,000 sales each,[288] grossing approximately ¥16,718.4 million ($210 million).
  111. Sailor Moon manga sold 35 million tankōbon volumes,[295] at ¥400 price,[296] grossing approximately ¥14,000 million ($175.46 million).
  112. Arcade and software revenue up until 2016
  113. "Space Invaders" (Player One) – 100,000 units in Australia,[297] grossed approximately $522,000.[298]
  114. Warcraft video games:
  115. League of Legends:
    • 2012 – $200 million[312]
    • 2013 – $624 million[313]
    • 2014 – $946 million[305]
    • 2015 – $1.628 billion[306]
    • 2016 – $1.7 billion[314]
    • 2017–2018 – $4 billion[307]
    • 2019 – $1.5 billion[196]
    • 2020 – $1.75 billion[198]
    • 2021 (China) – $1.1 billion[315]
  116. CrossFire computer game revenue:
    • Up until 2015 – $6.8 billion[82]
    • 2016 – $1.1 billion[316]
    • 2017 – $1.605 billion
      • PC – $1.4 billion[192]
      • CrossFire Mobile$205 million[317]
    • 2018 – $1.3 billion[194]
    • 2019 – $1.4 billion[196]
    • 2021 (China) – $795 million[315]
  117. See Lineage (series) § Revenue
  118. Lineage:
  119. Wii series video game sales:
  120. See Neon Genesis Evangelion (franchise) § Pachinko
  121. Evangelion merchandise sales as of 2012 – ¥150 billion[319] ($1.88 billion)
  122. Evangelion home entertainment sales:
    • Video sales up until 1997 – $800 million[320]
    • DVD and Blu-ray sales in the United States between March 2011 and June 2018 – $11 million[321]
    • 2013 home entertainment media sales in Japan – ¥3,968.5 million[276] ($37.46 million)
  123. See Rebuild of Evangelion § Titles
  124. Evangelion anime box office:
  125. Formerly Gainax.
  126. FIFA video games:
  127. Final Fantasy: The Spirits Within grossed $85,131,830 worldwide.[329] Kingsglaive: Final Fantasy XV grossed $6,585,787 worldwide, including $4.2 million in China,[330] $907,524 in Japan, $269,980 in the United States,[331] and $1,208,283 in other territories.[332][331]
  128. Final Fantasy licensed merchandise sales in Japan during 2005 and 2010 – ¥5.806 billion ($66 million)[333]
    • 2005 – ¥3.542 billion[84]
    • 2010 – ¥2.264 billion[86]
  129. Video disc sales of Final Fantasy films:
  130. $1.7 billion retail sales up until 2005, including comic and merchandise sales.[336][337] Merchandise sold $75 million in 2006,[117] $280 million in 2010,[104] $554 million during 2012–2013,[42] $305 million in 2014,[62] $725 million in 2015,[44] $812 million in 2016, $722 million in 2017,[45] and $634 million in 2018.[109]
  131. See Superman in film § Box office performance
  132. Superman comic sales – 600 million copies[338]
    • 1960–1987 – 165,693,146 copies – $49,241,585[339]
    • 1993–1996 – 13,023,420 copies – $20,869,974[134]
    • 2009–2013 – 9,592,700 copies – $40,137,364[134]
    • Other 411,690,734 copies, at average $2.99 price[134]$1,230,955,295
  133. Superman home video sales:
  134. Superman television revenue:
  135. $7.8 billion franchise revenue up until December 1998.[349]
  136. $3.5 billion retail sales up until 1998.[349] Licensed merchandise sold $150 million in 2010,[104] $275 million during 2012–2013,[42] $148 million in 2014,[62] $149 million in 2015,[44] $159 million in 2016, $180 million in 2017,[45] and $192 million in 2018.[109]
  137. Star Trek TV revenue:
  138. Star Trek home entertainment:
    • VHS sales up until 1998 – $1 billion[349]
    • Star Trek Into Darkness (2013) – $131,070,000[212]
    • Other Star Trek films on DVD & Blu-ray – $335 million[350]
  139. Grand Theft Auto:
    • Up until March 2005 – $2 billion[352]
    • November 2005 to October 2008 – $1,071,429,641[353]
    • November 2008 to October 2009 – $296,357,328[354]
    • April 2012 to March 2013 – $23.4 million[355]
    • Grand Theft Auto V and GTA Online$7.506 billion
      • September 2013 to April 2018 – $6 billion[356]
      • 2019 – $595 million[196]
      • 2020 – $911 million[198]
  140. See Street Fighter (1994 film) § Release
  141. Street Fighter box office and home video revenue:
  142. Candy Crush video games:
  143. $450 million during 2005–2006.[117] £1 billion ($1.56 billion) between 2007 and 2009.[364] $1.2 billion in 2010.[104] $390 million in 2011.[41] $998 million in 2012. $926 million in 2013.[42] $935 million in 2014.[62] $960 million in 2015.[44] $985 million in 2016. $726 million in 2017.[45] $727 million in 2017.[109]
  144. See Thomas & Friends (franchise) § Films and specials
  145. The merchandise sources (including The Licensing Letter) don't give numbers for The Muppets, but only for Sesame Street. This would imply that they're including The Muppets merchandise under the Sesame Street franchise.
  146. $1 billion up until 1997.[365] $494 million during 2005–2006.[117] $525 million in 2010.[366] $900 million in 2010.[104] $515 million in 2011.[41] $893 million in 2012. $923 million in 2013.[42] $792 million in 2014.[367] $792 million in 2015.[44] $775 million in 2016. $724 million in 2017.[45] $700 million in 2018.[109]
  147. See Monster Strike (anime) § Films
  148. PUBG:
    • Premium digital sales on PC and consoles – $2.34 billion
      • 2017 – $900 million[373]
      • 2018 – $1.028 billion[194]
      • 2019 – $288 million[196]
      • 2020 (February & May) – $124 million[374]
    • PUBG Mobile$7.191 billion[lower-alpha 4]
  149. Jurassic Park franchise:
    • Up until 1999 – $5 billion[380]
    • Box office and home video sales (July 2001 to February 2021) – $3.676 billion[381]
    • Merchandise sales (2017–2018) – $706 million[109]
  150. Jurassic Park merchandise:
    • Up until 1999 – $1.5 billion[380]
    • 2017–2018 – $706 million[109]
  151. $545 million up until 1999.[380] $332 million between December 2001 and February 2021.[381]
  152. $250 million in 2011.[382] $1.849 billion in 2012. $1.882 billion in 2013.[42] $1.16 billion in 2014.[62] $1.065 billion in 2015.[44] $1.277 billion in 2016. $814 million in 2017.[45]
  153. Angry Birds 2 grossed $332.5 million.[384] Angry Birds Evolution grossed over $30 million.[385]
  154. $3.9 billion up until 2015. Westward Journey Online II grossed $95 million during January–April 2016.<ref name='mmo2016'>"The MMO & MOBA Games Market Report, 2016". SuperData Research. Archived from the original on January 12, 2018. Retrieved May 30, 2018.
  155. Westward Journey:
  156. $370 million in 2013.[42] $667 million in 2014.[367] $1.264 billion in 2015.[44] $1.322 billion in 2016. $327 million in 2017.[45]
  157. Despicable Me home entertainment:
    • US DVD & Blu-ray sales – $686 million[386]
    • Despicable Me 2 television and overseas home entertainment – $275,420,000[212]
  158. See Pretty Cure § Merchandise.
  159. See Pretty Cure § Reception.
  160. Sales in Japan only
  161. Ultraman merchandise sales:
    • Up until 1987 – $7.4 billion[lower-alpha 160][387][388]
    • Japan licensed merchandise sales during 1999, 2005, 2007 and 2010 – ¥54.28 billion ($618 million)[333]
      • 1999 – ¥20.16 billion[26]
      • 2005 – ¥14.17 billion[84]
      • 2007 – ¥9.92 billion[85]
      • 2010 – ¥10.03 billion[86]
    • Bandai Namco's net income from Bandai Ultraman merchandise sales between April 2013 and December 2019 – $301 million
      • April 2013 to March 2014 – ¥3.2 billion ($30.2 million)[389]
      • April 2014 to March 2016 – ¥5.9 billion ($54.23 million)[390][389]
      • April 2016 to December 2019 – ¥23.7 billion ($217 million)[390][391][392]
  162. See Kumamon § Retail sales
  163. Appeared in Yo-kai Watch: The Movie, which grossed $65 million in Japan.[393]
  164. Pirates of the Caribbean became a media franchise with the debut of the film series in 2003.
  165. $1.75 billion up until May 2017.[395] $31 million DVD and Blu-ray sales since September 2017.[396]
  166. Merchandise retail sales up until 2011.
  167. $6 billion up until 2013.[398] $681 million in 2014.[367] $569 million in 2015. $603 million in 2016.[44]
  168. See Sonic the Hedgehog § Box office
  169. See Kamen Rider § Merchandise
  170. Despicable Me home entertainment:
  171. $1.74 billion in 2015. $1.83 billion in 2016.[408]
  172. $500 million up until May 2017.[414] $204 million between August 2017 and May 2019.[415]
  173. [417][418][419][420][421]
  174. Digital Monster virtual pet sales:
    • By 2005, Bandai sold more than 24 million units, at about ¥1,260 price,[422] grossing approximately ¥30,240 million ($379 million).
    • Bandai Namco's Digimon toy sales from April 2005 to March 2007 – ¥3.6 billion ($45.12 million)[423][424]
  175. Sales revenue of V Jump issues serializing Digimon manga series:
    • November 1998 to March 2012 – 22,055,333 copies, ¥550 price – ¥12,130,433,150 ($152,028,624)
    • Digimon World Re:Digitize from April 2013 to March 2018 – ¥7,895,251,650 ($73,964,225)
  176. Digimon console game retail sales in Japan – $90,467,983
      • 2000–2002 releases – 216,890 units, average ¥4,430 price – ¥960,751,800[425] ($12,040,936)
      • 2006–2012 releases – 797,387 units, average ¥5,081 price – ¥4,051,533,280[426] ($50,777,167)
      • 2013–2014 releases – 958,518 units, average ¥5,911 price – ¥952,385,880[426] ($8,989,455)
      • 2014–2016 releases – 258,702 units, average ¥6,637 price – ¥1,717,000,040[426] ($15,782,280)
      • 2017 releases – 51,456 units, average ¥6,273 price – ¥322,801,200[426] ($2,961,216)
  177. Digimon home entertainment media:
    • Digimon anime DVD and Blu-ray re-release sales in Japan – ¥1,182,507,200[427] ($15 million)
    • Toei Animation's Digimon anime earnings (overseas sales/licensing and domestic licensing) from April 2003 to December 2017 – ¥4.324 billion ($44.1 million)
      • April 2003 to March 2012 – ¥2.659 billion ($33.32 million)<[428][429]
      • April 2012 to March 2013 – ¥399 million ($4.09 million)
      • April 2013 to March 2014 – ¥73 million ($689,038
      • April 2016 to March 2018 – ¥619 million ($6 million)
  178. Ice Age:
  179. $1 million up until 2012.[437] $300 million in 2013.[42] $407 million in 2014.[62] $549 million in 2015.[44] $700 million in 2016. $679 million in 2017.[45] $731 million in 2018.[45]
  180. Tamagotchi licensed merchandise sales:
    • Up until 1999 – $1 billion[440]
    • Japan sales between 2005 and 2012 – ¥166.109 billion ($2,082 million)
      • 2005–2007 – ¥97.13 billion[421]
      • 2008 – ¥6.779 billion[36]
      • 2010–2012 – ¥62.2 billion[421]
  181. Tamagotchi digital pet sales – 82 million units up until September 2017, about ¥2,916 price[441]
    • Up until March 2012 – 78 million units[442]¥227,448 million ($2,851 million)
    • Between April 2013 and September 2017 – 4 million units – ¥11,664 million ($107 million)
  182. Japan console game sales between 2005 and 2008 – 2,434,062 units, ¥5,040 price[443]¥12,267,672,480 ($153,748,621).
  183. Doraemon licensed merchandise sales:
    • Royalties (1979–1994) – ¥15.3 billion ($153 million)[445]
    • Japan (1999–2000, 2003, 2005, 2007, 2010) – ¥223.75 billion ($2.549 billion)[333]
      • 1999 – ¥84.21 billion[26]
      • 2000 – ¥50 billion[446]
      • 2003 – ¥30 billion[446]
      • 2005 – ¥24.96 billion[84]
      • 2007 – ¥17.6 billion[85]
      • 2010 – ¥16.98 billion[86]
    • Worldwide (2015–2016) – $1.108 billion
      • 2015 – $557 million[447]
      • 2016 – $551 million[447]
    • Japan (2018–2019) – ¥64.01 billion[48][90][47] ($587 million)
  184. Fate/stay night home entertainment media sales (Blu-ray, DVD, music, novels, manga)[277] in Japan:
    • Fate/stay night 2006 Revenue (Initial release) ¥1,289,970,000,$11.79 million (as of 2022 inflation)[448]
    • Fate/Zero Revenue (Initial release): ¥3,562,530,000,$32.794 million (as of 2022 inflation)[449]
    • Home entertainment media sales in 2015 – ¥4,018,662,349[277] ($33,200,006)
    • Home entertainment media sales during 2017–2018 – ¥6,766,475,502[19][279] ($62,072,252)
    • Home entertainment media sales during 2019 – ¥3,487,237,165 ($30.53 million)[450]
    • Home entertainment media sales during 2020 – ¥2,928,191,142 ($25.637 million)[451]
  185. Merchandise sales
    • 2006-¥1.9320 billion
    • 2007-¥1.7534 billion
    • 2011-¥1.9272 billion
    • 2012-¥4.602 billion
    • ¥10.2146 billion, 89.4M USD
  186. Fate visual novels:
    • Fate/stay night: 500,000 units[452]
    • Fate/hollow ataraxia: 300,000 units[453]
    • Tsukihime: over 240,000 units[454]
    • Total – ~Est 63.647M USD
    • Fate/unlimited codes: 130,000 units[455]
    • Fate/tiger colosseum: 68,677 units sold in Japan[456]
    • Fate/Extra: 200,000 units[457]
    • Fate/Extra CCC: 150,000 units[458]
    • Fate/Extella: The Umbral Star: 140,375 units sold in Japan as of its first week[459]
    • Fate/Extella Link: 116,803 units sold in Japan as of its first week[460]
    • Total Units sold: ~805,855. Est revenue ~$49.316 million.
  187. First two films grossed $1.6 billion.[462] Later films grossed $322 million.[461]
  188. $46 million during 2006–2007.[118] $275 million in 2010.[104]
  189. The Sims:
  190. $1.5 billion up until 2001.[465] $1 billion in 2014.[466] $1 billion in 2017.[467]
  191. More than $1 billion in the 1990s.[468] $166,232,281 during 2001–2002.[114]
  192. Friends streaming television revenue:
  193. See List of highest-grossing musicals § Highest-grossing musical film series and film franchises.
  194. Mortal Kombat franchise:
  195. Mortal Kombat video games:
  196. See Mortal Kombat (film series) § Box office performance
  197. Care Bears retail sales:
    • 1980s – $2 billion[478]
    • 2000s–2010s – $3 billion[479]
  198. Care Bears films at box office:
  199. $260 million in 2012.[42] $650 million in 2013.[483] $1 billion in 2014.[484] $1.2 billion in 2015.[485] $456 million merchandise sales in 2016. $660 million in 2017.[45] $690 million in 2018.[109]
  200. My Little Pony box office gross:
  201. Donkey Kong video games:
  202. $425 million Beauty and the Beast (1991) box office gross.[494] $1.264 billion Beauty and the Beast (2017) box office gross.[495]
  203. Beauty and the Beast DVD and Blu-ray sales:
  204. See Dragon Quest: Monster Battle Road § Reception
  205. Dragon Quest video game revenue in Japan:
  206. Dragon Quest merchandise sales in Japan as of 2010 – ¥24.44 billion+ ($278 million+)[333]
    • By 1990 – ¥12 billion[521]
    • Licensed merchandise sales in 2005 and 2010 – ¥12.44 billion
      • 2005 – ¥4.35 billion[84]
      • 2010 – ¥8.09 billion[86]
  207. Roblox video game revenue:
    • As of November 2019 – $1 billion[523]
    • December 2019 – $79 million[524]
    • 2020 – $2.29 billion[198]
    • 2021 – $1.3 billion[362]
  208. Sales up until 2015
  209. Beyblade: Fierce Battle grossed $3,216,050.[526] Beyblade: Sol Blaze, the Scorching Hot Invader grossed $5,737,369.[527]
  210. See Aladdin (franchise) § Reception
  211. $66,493,039 in 2012.[533] $36,519,093 in 2013.[534] $40,928,716 in 2014.[535] $34,173,270 in 2015.[536] $61,666,926 in 2016.[537] $26,215,537 in 2017.[538] $6,825,025 during January–June 2018.[539]
  212. Game of Thrones: Conquest$125 million[540]
  213. Naruto manga tankōbon volume sales:
    • 2017:¥8.9 billion
    • 2018:¥11.3 billion
    • 2019:¥15.8 billion
    • 2020:¥13 billion
    • 2021:¥21.4 billion
    • 2022:¥19.5 billion
    Total:¥81 billion = 801.146M USD [547]
  214. Naruto licensed merchandise sales in Japan between 2003 and 2012 – ¥101 billion ($1.27 billion)
    • 2003 – ¥8.67 billion[421]
    • 2005–2008 – ¥72.02 billion[421]
    • 2010–2012 – ¥20 billion[421]
  215. Naruto video game sales:
    • Naruto series – $483.4 million
      • 2003–2004 retail sales in Japan – 1,962,504 units, average ¥6,560 price – ¥12,874,222,540[548] ($161,350,408)
      • Bandai Namco's Naruto net sales from April 2005 to March 2006 – ¥3.4 billion ($43 million)[423]
      • 2007–2009 retail sales in Japan – 367,786 units, average ¥6,040 price – ¥2,221,390,063[548] ($28 million)
      • Bandai Namco's Naruto net sales from April 2016 to September 2018 – ¥28.1 billion ($258 million)[390][391]
  216. Naruto anime home entertainment media sales:
  217. $4 billion franchise revenue up until March 2016.[560]
  218. The Hunger Games home entertainment:
  219. $1.3 billion 2008-09.[199] $950 million in 2010.[104] $435 million in 2011.[41] $212 million in 2012.[42] $435 million in 2013.[563]
  220. See Tinker Bell (film series) § Commercial performance.
  221. [564][565]
  222. [566][567]
  223. As of November 2011
  224. Yo-kai Watch merchandise sales:
    • Up until 2014 – $2 billion[574][575][576]
    • Licensed merchandise sales in Japan during 2015–2016 – ¥158.266 billion[577][578] ($1,455 million)
    • Licensed merchandise sales in Japan during 2017 – ¥36.16 billion[579] ($322 million)
  225. ¥4,342,400,408 ($40 million) home entertainment media (Blu-ray, DVD, music, manga) sales in Japan during 2015.[277]
  226. See Godzilla (franchise) § Box office performance
  227. See Godzilla (franchise) § Merchandise
  228. $2.6 billion up until 1994.[583] $120 million during 2000–2001.[584] $300 million in 2010.[104]
  229. The Lego Movie merchandise grossed up to 3.3 billion kr ($588 million) in 2014.[586] Lego Ninjago Movie merchandise grossed up to 12.6 billion kr ($1,872 million) in 2017.[587]
  230. as of 2021
  231. Terminator franchise:
    • Up until February 2010 – $3 billion[593]
    • Box office and video sales (2015–2020) – $734 million[594]
  232. Iron Man home entertainment:
  233. $500 million in 2013.[42] $495 million in 2014.[62] $471 million in 2015. $392 million in 2016.[44]
  234. Titanic home video revenue:
    • VHS & DVD sales and rentals up until 2006 – $1.2 billion[602]
    • US DVD & Blu-ray sales during 2012–2020 – $33.3 million[603]
  235. Astro Boy manga sales – 100 million copies,[609] average ¥80 price[610]¥8 billion ($100.26 billion).
  236. Alice in Wonderland retail sales:
    • Up until 2012 – $1.6 billion[612]
    • Alice Through the Looking Glass (2016) – $12 million[613]
  237. Alice in Wonderland box office:
  238. Alice in Wonderland home media:
  239. See List of Hamtaro episodes § Box office
  240. $1 billion retail sales up until 2004.[627] $496 million licensed merchandise sales in 2015.[44] $501 million in 2016. $353 million in 2017.[45]
    • films$53.4 million[628]
    • TV seriesUS$4.6 million[629]
  241. See Finding Nemo (franchise) § Box office performance
  242. Finding Nemo DVD and Blu-ray sales:
  243. See Resident Evil (film series) § Box office performance
  244. See Resident Evil: Vendetta § Reception
  245. Resident Evil films at box office:
  246. Resident Evil films on home video:
    • Live-action film series – $109.4 million[640]
    • Degeneration$11.2 million (United States)[641]
    • Damnation$3.3 million (United States)[642]
    • Vendetta$1.54 million (United States)[643]
  247. World of Tanks:
    • 2013 – $372 million[644]
    • 2014 – $369 million[645]
    • 2015 – $446 million[326]
    • 2016 – $400 million[314]
    • 2017 – $471 million[192]
    • 2018 – $550 million[307]
  248. Retail sales up until 2014.
  249. Thor home entertainment:
  250. Retail sales up until 2010.
  251. See Planet of the Apes § Box office performance
  252. See Indiana Jones § Box office performance
  253. The Conjuring Universe:
  254. Tomb Raider franchise:
  255. 250 million manga sold as of 2021. * 440 yen = 110B yen = 930M USD. exchange rates not accounted for
  256. 2003-2012: ¥29.21 billion = 366 million USD [421] Inflation not counted
  257. NBA 2K video games:
  258. See Jumanji (franchise) § Box office performance
  259. Overwatch video game revenue:
    • As of 2017 (Q1) – $1 billion[669]
    • 2018 – $429 million[194]
  260. Overwatch League sold 12 teams for $20 million each, 8 teams for $50 million each, a $90 million Twitch deal, and HP Omen and Intel deals worth $17 million and $10 million.[670]
  261. See Animal Crossing § Reception and legacy
  262. See MonsterVerse § Reception
  263. See King Kong (franchise) § Box office performance
  264. See Pachinko § Franchises
  265. Tom Clancy's video games:
  266. See The Incredibles (franchise) § Box office performance
  267. as of 2019

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