Half-Life 2: Episode Three
Half-Life 2: Episode Three is a cancelled first-person shooter game that was formerly under development by Valve. Planned to be the last entry in a trilogy of episodic games continuing the story of Half-Life 2, it was widely anticipated by fans due to the cliffhanger ending of the previous episode. It later entered development hell before being effectively cancelled due to Valve's abandonment of episodic game development.
Half-Life 2: Episode Three | |
---|---|
![]() Concept art of Episode Three depicting the Borealis, a primary setting, excavated from ice and patrolled by Combine Advisors. | |
Developer(s) | Valve Corporation |
Publisher(s) | Valve Corporation |
Writer(s) | Marc Laidlaw |
Series | Half-Life |
Engine | Source |
Platform(s) | Windows |
Release | Cancelled |
Genre(s) | First-person shooter |
Mode(s) | Single-player |
A 2016 attempt by series writer Marc Laidlaw to tell a similar continuation in virtual reality, Borealis, was also cancelled. After he left the company, he published a short story, "Epistle 3", which laid out a possible storyline for Episode Three. The story followed protagonist Gordon Freeman as he journeyed to the Arctic and boarded the Borealis, an experimental vessel created by Aperture Science that was hinted at in previous episodes as well as the Portal series, in order to attempt to teleport to and destroy the seat of the alien Combine Empire. While Gordon survives and is freed from the G-Man's control, he ultimately fails to save Earth, and Alyx Vance replaces him as the G-Man's prisoner.
The revelation of the short story prompted attempts to create a fan-made version of the episode, although they did not yet come to fruition. Due to the prominence of the Half-Life series and its episodes, as well as the high degree of anticipation for the episode itself, Episode Three remains one of the most famous cliffhangers in gaming history, as well as an Internet meme in the form of supposed confirmations of the episode or a sequel in general.
Gameplay
Episode Three was planned to feature gameplay similar to the previous two episodes, as well as Half-Life 2 itself.
Plot
In 2016, Half-Life writer Marc Laidlaw left Valve.[1] The following year, he posted a short story, "Epistle 3", on his website.[2] The story, characterized as a gender swapped "fanfic", features characters with names similar to Half-Life characters, such as "Gertie Fremont" for Gordon Freeman.[3] Substituting the characters with their Half-Life counterparts, the story sees Freeman and his allies travel to the Arctic to board the Borealis, a ship that travels erratically through time and space, where they "confront myriad versions" of themselves. They rig the ship to travel to the heart of the Combine empire and self-destruct, but the explosion is not sufficient to destroy the Combine's Dyson Sphere. Alyx is taken by the G-Man and Gordon is rescued by the Vortigaunts, with most of the Resistance dead and the success of their uprising uncertain.[3]
Laidlaw described the story as a "snapshot of a dream I had many years ago".[2] Journalists interpreted it as a summary of what could have been the plot for Episode Three; alternatively, it may have been intended for Borealis.[4] Designer Robin Walker denied that the story had been Valve's plan for Episode Three, and said that it was likely just one of many ideas by Laidlaw.[5]
Laidlaw said he had intended Episode Three to end the Half-Life 2 arc, at which point he would "step away from it and leave it to the next generation". He planned an ending similar to previous games, with player character Gordon Freeman left in "an indeterminate space, on hold ... So one cliffhanger after another ... I expected every installment would end without resolution, forever and ever."[6]
Development
_(cropped).jpg.webp)
In May 2006, Valve announced a trilogy of episodic games that would continue the story of Half-Life 2 (2004).[7] Valve president Gabe Newell said the approach would allow Valve to release products more quickly after the six-year Half-Life 2 development, and that he considered the trilogy the equivalent of Half-Life 3.[8] Episode One was released on June 1, 2006, followed by Episode Two on October 10, 2007.[9][10]
Episode Three was initially planned for Christmas 2007.[11] Concept art surfaced in 2008,[12][13][14] and reports surfaced that Valve was working with sign language and on a deaf character.[15][16][17] Valve released little information about Episode Three in the following years; though Valve still discussed Half-Life, there was no clarity on whether further games were coming.[18] In March 2010, Newell spoke of "broadening the emotional palette" of the series, and said the next Half-Life game may return to "genuinely scaring the player".[19] In 2011, he said: "We went through the episodes phase, and now we’re going towards shorter and even shorter cycles ... For me, 'entertainment as a service' is a clear distillation of the episodic content model."[20] That year, Wired described Episode Three as vaporware.[21]
Valve eventually abandoned episodic development, as they wanted to create more ambitious games. According to level designer Dario Casali, "We found ourselves creeping ever forward towards, ‘Well, let's just keeping putting more and more, and more, and more stuff in this game because we want to make it as good as we can,' and then we realized these episodes are turning more into sequels."[22] Walker said Valve used Half-Life games to "solve some interesting collision of technology and art that had reared itself"; when working on Episode Three, they failed to find a unifying idea that provided a sense of "wonderment, or opening, or expansion".[23] Additionally, Valve had started developing a new game engine, Source 2; as developing Half-Life 2 and the original Source engine simultaneously had created problems, Valve delayed development of a new Half-Life until Source 2 was complete.[22]
Before his departure from Valve in 2016, Laidlaw led a virtual reality project on the Source 2 engine named Borealis, set on the eponymous ship. The game would skip between the time of the Seven Hour War, the period in which the Combine conquered Earth before Half-Life 2, and a time set shortly after the events of Episode Two. A minigame in which players would fish off the bow of the ship was also proposed. However, the project only lasted for a single year, 2015, before being cancelled.[24]
Reception
The publishing of Epistle 3 led to fan backlash towards Valve, with some players review bombing Dota 2 on Steam, believing that they had forgone the Half-Life series.[25]
Phil Iwaunik of PCGamesN stated that Episode 3's cancellation may have done more for the legacy of Half-Life 2 then if it was released as a "perfectly enjoyable final chapter", citing the lack of cultural impact of Half-Life: Alyx, a 2020 Half-Life 2 prequel and the "mystery, speculation and melancholy" of an unfinished sequel.[26]
Legacy
Following the revelation of Epistle 3, Project Borealis, an attempt to create a fanmade version of the episode in the Source engine that would be based on and expand on the short story, was announced.[27][28][29] The team later decided to switch to Unreal Engine in order to modernize the game, due to the lack of updates to Source.[30] Another team, Keep Away from Fire, began development of their own Episode Three project, Boreal Alyph, which did not follow Epistle 3 as closely, and was initially set in Northern Russia before following Gordon Freeman across the globe. They stated their commitment to using the Source engine, albeit describing it as a "constant fight" to modernize the graphics due to the engine's lack of user-friendliness or documentation.[30]
Half-Life: Alyx contains a teaser for a possible next Half-Life game, leading critics to speculate that it may be Episode Three or Half-Life 3.[31]
References
- Souppouris, Aaron (May 2, 2017). "Valve has no more 'Half-Life' writers left". Engadget. Archived from the original on August 29, 2017. Retrieved August 28, 2017.
- "The world's most anticipated game may never come out — so its writer leaked the story". Business Insider. Archived from the original on August 25, 2017. Retrieved August 26, 2017.
- Robertson, Adi (August 25, 2017). "Marc Laidlaw's coded Half-Life 'fanfic' is probably the closest we'll get to Half-Life 3". The Verge. Archived from the original on August 26, 2017. Retrieved August 26, 2017.
- Machkovech, Sam (July 9, 2020). "Valve secrets spill over—including Half-Life 3—in new Steam documentary app". Ars Technica. Archived from the original on July 19, 2020. Retrieved July 19, 2020.
- "Why Valve Gave Up On 'Multiple' Half-Life 3s". Kotaku. Archived from the original on March 26, 2020. Retrieved March 26, 2020.
- "Marc Laidlaw (Valve) - Interview". Arcade Attack. July 17, 2017. Archived from the original on October 12, 2019. Retrieved November 23, 2019.
- "Half-Life 2: Episode One gold, Two dated, Three announced". GameSpot. May 24, 2006. Archived from the original on November 25, 2013. Retrieved May 18, 2007.
- Bramwell, Tom (June 6, 2006). "Opening the Valve". Eurogamer. Archived from the original on February 18, 2012. Retrieved August 28, 2017.
- "Half-Life: Episode One on Metacritic". Metacritic. Retrieved 2020-08-18.
- "Half-Life 2: Episode Two". Metacritic. Retrieved 2020-08-18.
- "Half-Life 2: Episode One gold, Two dated, Three announced". GameSpot. May 24, 2006. Archived from the original on November 25, 2013. Retrieved May 18, 2007.
- Ted Backman; Jeremy Bennett; Tristan Reidford (July 9, 2008). "Advisor". Into the Pixel. Archived from the original on October 18, 2012. Retrieved July 14, 2008.
- Decker, Logan (July 10, 2008). "The first concept art from Half-Life 2: Episode Three". PC Gamer. Archived from the original on June 16, 2011. Retrieved July 14, 2008.
- Chris_D (June 27, 2012). "EXCLUSIVE: Half-Life 2: Episode 3 Concept Art". ValveTime. Archived from the original on August 6, 2012. Retrieved July 29, 2013.
- McWhertor, Michael (August 7, 2009). "Valve Studying Sign Language For Deaf Half-Life Character". Kotaku. Archived from the original on August 22, 2009. Retrieved August 23, 2009.
- Yoon, Andrew (August 7, 2009). "Valve researching sign language for use in Half-Life 2: Episode 3". engadget. Archived from the original on September 12, 2015. Retrieved March 31, 2009.
- Reilly, Jim (August 10, 2009). "Valve Studying Sign Language for Episode 3?". IGN. Archived from the original on April 12, 2016. Retrieved March 31, 2016.
- "Whatever happened to Half-Life 3? The complete saga so far". PCGamesN. August 25, 2017. Archived from the original on October 21, 2019. Retrieved August 28, 2017.
- Brian Warmoth (March 26, 2010). "Valve Wants Their Next 'Half-Life' To Scare You". Archived from the original on March 29, 2010. Retrieved March 28, 2010.
- Rob Crossley (May 9, 2011). "The Valve manifesto". Archived from the original on July 9, 2013. Retrieved July 19, 2020.
- Calore, Michael (January 3, 2011). "Vaporware 2010: The Great White Duke". Wired.com. Archived from the original on July 28, 2013. Retrieved July 30, 2013.
- Marks, Tom (March 23, 2020). "Valve Explains Why Half-Life 2: Episode 3 Was Never Made". IGN. Archived from the original on March 23, 2020. Retrieved March 23, 2020.
- "Why Valve Gave Up On 'Multiple' Half-Life 3s". Kotaku. Retrieved 2021-03-13.
- Skrebels, Joe (July 9, 2020). "Details of multiple cancelled Valve projects revealed, including Half-Life 3". IGN. Archived from the original on July 13, 2020. Retrieved July 19, 2020.
- McWhertor, Michael (August 28, 2017). "Steam users are attacking Dota 2 because there's no more Half-Life". Polygon. Archived from the original on August 28, 2017. Retrieved August 28, 2017.
- Iwaunik, Phil (2021-11-27). "What if: Half-Life 2 Episode 3 came out in 2007?". PCGamesN. Retrieved 2022-04-15.
- Bailey, Dustin (October 4, 2017). "Project Borealis aims to bring Half-Life 2: Episode 3 to life in Unreal". PCGamesN. Archived from the original on December 28, 2017. Retrieved December 28, 2017.
- England, Rachel (December 28, 2017). "'Half-Life 3' fan venture 'Project Borealis' is taking shape". Engadget. Archived from the original on December 29, 2017. Retrieved December 28, 2017.
- Peel, Jeremy (November 19, 2018). "Half-Life 3 is now in the hands of its community, in the form of Project Borealis". PCGamesN. Archived from the original on November 19, 2018. Retrieved November 19, 2018.
- Reeves, Ben. "The Race To Create Half-Life 3". Game Informer. Retrieved 2022-04-15.
- Zwiezen, Zack (2021-05-30). "15 Years Ago This Month, Valve Announced Half-Life 2: Episode 3". Kotaku. Retrieved 2022-04-15.